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Returning 35 results for 'bellowing both diffusing can reciting'.
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Monsters
Tomb of Annihilation
of its turns.
Inspire (1/day). While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
Magic Items
The Wild Beyond the Witchlight
Iggwilv the Witch Queen;Iggwilv crafted this wondrous cauldron with the help of her adoptive mother, the archfey Baba Yaga. The cauldron has two forms. Only Iggwilv or Baba Yaga can change the
cauldron from one form to another (by using an action to touch it), which either can do without being attuned to the item. In its first form, the cauldron is made of solid gold and embossed on the outside
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ending the Story Releasing Zybilna from temporal stasis can be accomplished in one of three ways: Shattering Iggwilv’s Cauldron with a frost brand or flame tongue weapon (see the cauldron’s
description in appendix A for details), which ends the time-freezing magic throughout the palace. Touching Iggwilv’s Cauldron with a unicorn horn while reciting a poem called “The Witch Queen’s Cauldron” (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
few rats scurrying around as well as the following noteworthy NPCs, who play no part in the adventure but can be brought into the story as you see fit: Skrawldar Fane (neutral human commoner), a
scribbles his private thoughts and observations in a small book Whaul Nightley (neutral half-orc thug with darkvision out to a range of 60 feet), a jovial, strong-jawed rat-catcher with a bellowing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Impressions Encountering a giant can be an awe-inspiring and disorienting experience. First comes a rhythmic booming, felt more than heard, that resolves slowly into the sound of footsteps: a
giant is near! Loose stones vibrate and tumble down the hillside. Trees sway, then bend aside as the colossus emerges. How can anything be that big? Is it a trick of perspective? When giants first
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A dark chasm gapes between grumbling volcanoes that spew lava and smoke into the hateful sky. The air trembles with the bellowing of some monstrous creature in the dark depths of
the chasm.
The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head. Frost giants who forsake their gods and turn to demon worship can summon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
can put the harness on a wyvern with a successful DC 10 Wisdom (Animal Handling) check. If the check fails by 5 or more, the wyvern strenuously objects and attacks the character once with its tail
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
two forms. Only Iggwilv or Baba Yaga can change the cauldron from one form to another (by using an action to touch it), which either can do without being attuned to the item. In its first form, the
at the top, and eight clawed feet for stability. The cauldron weighs 80 pounds when empty, and it can hold up to 100 gallons of liquid. Attunement. Any Humanoid creature that attunes to the cauldron
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, heavyset man with enormous muttonchop sideburns steps forward and asks, “What can I get you travelers?” A visitor can buy a mug of beer for 3 cp or a mug of strong mead for 1 sp. There’s sausage on the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask. The owner
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi’s choice
., passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, heavyset man with enormous muttonchop sideburns steps forward and asks, “What can I get you travelers?”
A visitor can buy a mug of beer for 3 cp or a mug of strong mead for 1 sp. There’s sausage on the
characters sit and order ale, well and good. “I will send the pot boy out to you in a moment with the finest available in my humble tavern.” He goes toward the kitchen, bellowing for a cask.
The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
characters possess any missing components, he asks to buy those so that they can be added to the construct as well. See the “Mechanical Guides” section below for information on Luke’s statistics. The construct
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grand duke to a safe resting place. If the characters failed to save the people in the cathedral, they must find a safe place to rest or forge ahead without assistance. They can search the rest of the
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
twenty-five-foot-high ceiling, a five-foot-wide opening can be discerned in the red light of the room.
The statue represents Xipe, “Our Lord of the Flayed Skins.” The chamber serves as the foyer to
block regarding other humanoids fails, and the panther attacks any such creature it can see. If it can see no target, the bewildered panther resumes its pacing. Treasure. Almost all the weapons around the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
visage to appear on the door, open its mouth, and say, “You shall not pass! Back, I command you!” The face on the door can see and hear whatever’s in front of it, and its open mouth forms a 1-foot-high
, 3-foot-wide hole through the door; as the visage speaks, characters who peer into the mouth can catch a glimpse of an empty room beyond (see “Inside the Prison” below). If the door sees Endelyn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
planar manifestation of trade itself, the Trade Master appears as a bariaur wanderer (see Morte’s Planar Parade) who can cast the gate spell at will, requiring no material components. Entrants must barter
appliances to squat dwarven forges with their bellowing furnaces. No one shoves their way to the front of a queue, and no illegal market awaits contrabandists after sundown. Theft is rare, though guards
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a ten-foot-wide, twenty-foot-long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
wolves from Loch Wynnis. Each wolf can cast see invisibility on itself once per day, enabling it to see the invisible watermarks on the guests’ invitations as well as detect invisible party-crashers. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
, along with anyone else with calloused hands or a passion for crafting. Locals are hardworking folk who can churn ingots from ore, press diamonds from coal, and turn a lump of nothing into something
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Scab Locations The following encounters are keyed to map 4.1. Because the scab wraps around the Bleeding Citadel, a creature can move off the left-hand side of the map onto the right-hand side of the
depict the contemplative face of a beautiful angel.
A detect magic spell reveals that the window radiates an aura of abjuration magic. The window is unbreakable, and no one can enter the citadel from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking speed is 25 feet. He can move through the space of a Medium or larger creature. He has advantage on saving throws against being frightened. He speaks Common and Halfling. Manafret wears a
lock, burning hands, comprehend languages, counterspell, darkvision, dimension door, find familiar, levitate, sending, and unseen servant. (You can replace any of these spells with a spell of the same
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lair Locations The following locations are identified on map 3.1. Map 3.1: Lizardfolk Lair View Player Version 1. North Entrance Tracks leading through the marsh to the door can be followed with a
serves as quarters for the officer in area 3. Treasure. The chest is locked and can be opened by a character who makes a successful DC 12 Dexterity check using thieves’ tools or who has the key. It






