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Returning 35 results for 'belong bad diffusing confident read'.
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Spells
Player’s Handbook
of yourself that belong to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present.
The spell is blocked by 1 foot of stone
, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Read Thoughts. Target one creature you can see within 30 feet of yourself or one creature within 30 feet of yourself that you detected with
Monsters
The Wild Beyond the Witchlight
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked against me.”
Ideal. “Everyone should be free to express
Magic Items
Wayfinder's Guide to Eberron
you and can speak, read, and understand any language it knows (see “Random Properties” below).
Life Support. Whenever you end your turn with 0 hit points, the docent can make a Wisdom
attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Backgrounds
Guildmasters’ Guide to Ravnica
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
players the illustration of the merrow and adopt a different voice for it. You can use any voice you like, but try to sound intimidating! Read this text in the merrow’s voice: “These waters belong to the Scaled Queen. I’m here to collect her tribute.”
Dungeon Master, so it’s my job to tell you what’s happening in the world around you and rolling any dice for the monster. You’re playing the heroes!
Read this text to set the scene: Your journey has been
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns. Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns. Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about five miles away, in a hut on stilts next to a river. The halflings catch crayfish and frogs and sell them in Toadhop occasionally. If the characters pay Mackerel and Trout a visit, read the
or attempt to sneak up on them. The mule, which the halflings have named Lucky Me, doesn’t startle easily. The mule doesn’t belong to the halflings; they found it tied to a tree by a road and took it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. Rule of
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
franchise makes the whole company look bad. I’m sure you understand.”
Omin then levels a hard stare. “I want you to appreciate what an incredible opportunity this is for you. You’re skipping countless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-ring — stands to the east. By the stone door, a couple well-used cloaks and a waterskin are on the floor.
The waterskin is half full of water. The cloaks are quite plain. They belong to Believers who
, continuing east to area T2. North Tunnel This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18). If the characters investigate the tunnel, read the following: The tunnel is muddy. It
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Get Moving, People! Read or paraphrase the following to begin the adventure: The day began early at four bells as you were awakened by Boatswain Tarto in a most discourteous fashion. Dodging thrown
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
isn’t confident the move is strategically sound, she thinks it’s a good idea for the characters to get out of Kalaman for a while to avoid the ire of its citizens. She asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
read Infernal can make an Intelligence (Investigation) check opposed by the devil’s Charisma (Deception) check. If the character’s check result is higher than the devil’s, the character detects the extra clauses in the fine print and can have them removed before the contract is signed.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you end your turn
and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
), whose beads resemble tiny skulls. Read the Kill Also at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kraken Attack! The characters arrive in the midst of chaos on the lagoon’s beach. Read or paraphrase the following: You feel warm sea air as you gaze upon the craggy shore of an island lagoon. Rising
from the lagoon’s depths are tentacles that lash toward the beach at a group of panicked people dressed in hiking gear.
The tentacles belong to a kraken that took damage in an altercation with a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Uncle Longteeth’s Wagon If the characters head a mile spireward out of town or follow Sincerity’s sunflies, they find Uncle Longteeth’s wagon. Read or paraphrase the following when they arrive: An
. A character presents multiple compelling circumstances—like locals noticing colored lights that could belong to Sincerity’s sunflies and her sunflies flying to Uncle Longteeth’s wagon—and succeeds on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
they please, read or paraphrase the following text: Out of place amid the laughter and conversation comes an uncomfortable-sounding groan. Two students escort a third sick-looking student toward the
later, they learn the student was delivered to the infirmary, spent a night there with a bad headache, and recovered by the next morning. A character who succeeds on a DC 14 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you
. Personality. A Docent is designed to advise and assist the warforged it’s attached to, including acting as a translator. The Docent’s properties are under its control, and if you have a bad relationship with your Docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
the room and keep out the “hungry things.” The hungry things are bad spirits that took over. They “stole” the children’s parents. The children don’t know any named spirits. They would like to leave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
16, she has the incapacitated condition, and she can’t move or speak.
H2: Antechamber This room’s south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
An eight-foot-tall rectangular stone stands upright in the room’s center. The stone has an inscription on it that’s hard to read from a distance. At the foot of the standing stone, a small human is
was a slip of paper the boy didn’t read. Rotharr is one of the Believers. Other Believers Braelen knows are Baragustas Harbuckler, Marlandro Gaelkur, and Ilmeth Waelvur. The boy also knows Grund isn’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
suspicion than simply walking in as if they belong in the camp. Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
shoulders.” Tiger Tribe Ambush When the characters reach the glacial wall, read: The Reghed Glacier rises hundreds of feet into the sky. The foot of the glacier is still a half-mile away.
Suddenly, nearly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tower the characters observe on their ascent. When the characters reach the pinnacle, read the following text: The commander of the Feathergale Knights is a well-built male human in his early fifties
Feathergale Spire (see chapter 2) Doing one’s duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text






