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Returning 9 results for 'belong being diffusing channeling reclusive'.
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being being diffusing channeling recluse
being being diffusing channeling reclusive
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beyond being diffusing channeling recluse
beyond being defusing changelings reclusive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He suspects the reclusive monks could be harboring evil and wants them investigated. If the characters have been rude or proven themselves to be enemies of all the elemental cults, the knights try to
unwittingly reveals part of the knights’ secret. Indoctrinated by the air cult, Savra’s heart and mind belong to Yan-C-Bin. If the characters defeat the cult and destroy Windvane, Savra is freed from prince’s influence and returns to her senses.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He suspects the reclusive monks could be harboring evil and wants them investigated. If the characters have been rude or proven themselves to be enemies of all the elemental cults, the knights try to
unwittingly reveals part of the knights’ secret. Indoctrinated by the air cult, Savra’s heart and mind belong to Yan-C-Bin. If the characters defeat the cult and destroy Windvane, Savra is freed from prince’s influence and returns to her senses.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He suspects the reclusive monks could be harboring evil and wants them investigated. If the characters have been rude or proven themselves to be enemies of all the elemental cults, the knights try to
unwittingly reveals part of the knights’ secret. Indoctrinated by the air cult, Savra’s heart and mind belong to Yan-C-Bin. If the characters defeat the cult and destroy Windvane, Savra is freed from prince’s influence and returns to her senses.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5






