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Returning 35 results for 'belong blowing diffusing content restrained'.
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Monsters
The Wild Beyond the Witchlight
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.A trapper is a manta-like creature that usually lurks in subterranean environments. It can
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
Monsters
Storm King's Thunder
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
","rollType":"damage","rollAction":"Collapsing Ceiling","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Monsters
Fizban's Treasury of Dragons
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
Steam Eruption. Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
successful DC 10 Survival (Wisdom) check, determine that they are fresh (made in the past hour) and belong to a half-dozen Small humanoids wearing snowshoes. The tracks lead south. Characters who follow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
successful DC 10 Survival (Wisdom) check, determine that they are fresh (made in the past hour) and belong to a half-dozen Small humanoids wearing snowshoes. The tracks lead south. Characters who follow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
successful DC 10 Survival (Wisdom) check, determine that they are fresh (made in the past hour) and belong to a half-dozen Small humanoids wearing snowshoes. The tracks lead south. Characters who follow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
physical turf. After all, a neighborhood needs many different professions to thrive — carpenters and cooks, grocers and apothecaries — and the fact that siblings and spouses often belong to different
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
, Restrained
Senses Darkvision 60 ft.; Passive Perception 12
Languages Sylvan; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Traits
Ephemeral Movement. The incarnation can move through other creatures
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
, Restrained
Senses Darkvision 60 ft.; Passive Perception 12
Languages Sylvan; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Traits
Ephemeral Movement. The incarnation can move through other creatures
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
, Restrained
Senses Darkvision 60 ft.; Passive Perception 12
Languages Sylvan; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Traits
Ephemeral Movement. The incarnation can move through other creatures






