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Returning 35 results for 'below banners draining construct rough'.
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Monsters
Planescape: Adventures in the Multiverse
-Draining Vines (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Life-Draining Vines"}. Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12
Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Life-Draining Vines", "rollDamageType":"slashing"} slashing damage on failed save, or half as much damage
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
using harmful magic while on campus.
University officials believe Murgaxor began his illicit experiments with life-draining magic shortly after he enrolled as a student.
In his third year
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6). Snaking vines erupt from the blight. Each creature within 10
feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.
Christopher Burdett
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
their vampiric nature in various ways, including increased speed and a life-draining bite. Dhampir Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall
normal damage of an Unarmed Strike. In addition, when you deal this damage to a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways: Drain. You regain Hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6). Snaking vines erupt from the blight. Each creature within 10
feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.
Christopher Burdett
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
their vampiric nature in various ways, including increased speed and a life-draining bite. Dhampir Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall
normal damage of an Unarmed Strike. In addition, when you deal this damage to a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways: Drain. You regain Hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6). Snaking vines erupt from the blight. Each creature within 10
feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.
Christopher Burdett
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
their vampiric nature in various ways, including increased speed and a life-draining bite. Dhampir Traits Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall
normal damage of an Unarmed Strike. In addition, when you deal this damage to a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways: Drain. You regain Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath for the first time. Knights are always involved in important decisions, and it is forbidden to keep secrets from them. They act as commissars and enforcers of Vlaakith’s will. They are the rough
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
café’s special blend.
9 A rough-and-tumble woman gets chummy with the party and tells characters that Laraelra Thundreth is hiring bouncers at the Low Lantern.
10 A winding crack in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath for the first time. Knights are always involved in important decisions, and it is forbidden to keep secrets from them. They act as commissars and enforcers of Vlaakith’s will. They are the rough
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
café’s special blend.
9 A rough-and-tumble woman gets chummy with the party and tells characters that Laraelra Thundreth is hiring bouncers at the Low Lantern.
10 A winding crack in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
café’s special blend.
9 A rough-and-tumble woman gets chummy with the party and tells characters that Laraelra Thundreth is hiring bouncers at the Low Lantern.
10 A winding crack in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath for the first time. Knights are always involved in important decisions, and it is forbidden to keep secrets from them. They act as commissars and enforcers of Vlaakith’s will. They are the rough
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
Tiny Construct, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 30 ft. (hover)
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two






