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Returning 35 results for 'below bard diffusing calls refuse'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Bard Do the benefits from Bardic Inspiration and the Guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature under the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Bard Do the benefits from Bardic Inspiration and the Guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature under the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
effect that calls for a damage roll (including Magic Missile) even if the damage roll is not preceded by an attack roll. Which Spell Scrolls can Bards understand—spells from the Bard list only, or
Bard Do the benefits from Bardic Inspiration and the Guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature under the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including magic missile) even if the damage roll is not preceded by an attack roll. Can a bard replace
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including magic missile) even if the damage roll is not preceded by an attack roll. Can a bard replace
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including magic missile) even if the damage roll is not preceded by an attack roll. Can a bard replace
Bard Do the benefits from Bardic Inspiration and the guidance spell stack? Can they be applied to the same roll? Yes, different effects stack if they don’t have the same name. If a creature makes an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the finest ingredients. If the characters seem uninterested in her wares, she bellows, “Begone!” If they attack or refuse to leave, she calls out to her daughters and turns to fight. The hags operate the millstone manually, since the arms of the windmill no longer function.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the finest ingredients. If the characters seem uninterested in her wares, she bellows, “Begone!” If they attack or refuse to leave, she calls out to her daughters and turns to fight. The hags operate the millstone manually, since the arms of the windmill no longer function.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the finest ingredients. If the characters seem uninterested in her wares, she bellows, “Begone!” If they attack or refuse to leave, she calls out to her daughters and turns to fight. The hags operate the millstone manually, since the arms of the windmill no longer function.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
. Forage The character casts fishing lines, keeping an eye out for sources of food, making a Wisdom (Survival) check when the DM calls for it. Raise Morale (First Mate Only) The first mate can manage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
. Forage The character casts fishing lines, keeping an eye out for sources of food, making a Wisdom (Survival) check when the DM calls for it. Raise Morale (First Mate Only) The first mate can manage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
. Forage The character casts fishing lines, keeping an eye out for sources of food, making a Wisdom (Survival) check when the DM calls for it. Raise Morale (First Mate Only) The first mate can manage the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
spell. CRAIG J SPEARING The Wizard Evard calls on his infamous spell, Evard’s Black Tentacles, to teach reckless bandits a lesson
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
spell. CRAIG J SPEARING The Wizard Evard calls on his infamous spell, Evard’s Black Tentacles, to teach reckless bandits a lesson
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
spell. CRAIG J SPEARING The Wizard Evard calls on his infamous spell, Evard’s Black Tentacles, to teach reckless bandits a lesson
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
night. Refuse and die.
This is the Dragon Queen’s will.
Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
night. Refuse and die.
This is the Dragon Queen’s will.
Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a DC 20 Charisma (Persuasion) check. Sincerity pleasantly surrenders after confessing her crimes. The guards collect Uncle Longteeth’s iron flasks as evidence. If the characters refuse to surrender
the flasks, Varrel explains he needs the bottles to ensure Sincerity meets justice at her trial. He’ll look the other way if the characters take one iron flask, but if they try to take more, he calls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a DC 20 Charisma (Persuasion) check. Sincerity pleasantly surrenders after confessing her crimes. The guards collect Uncle Longteeth’s iron flasks as evidence. If the characters refuse to surrender
the flasks, Varrel explains he needs the bottles to ensure Sincerity meets justice at her trial. He’ll look the other way if the characters take one iron flask, but if they try to take more, he calls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
night. Refuse and die.
This is the Dragon Queen’s will.
Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a DC 20 Charisma (Persuasion) check. Sincerity pleasantly surrenders after confessing her crimes. The guards collect Uncle Longteeth’s iron flasks as evidence. If the characters refuse to surrender
the flasks, Varrel explains he needs the bottles to ensure Sincerity meets justice at her trial. He’ll look the other way if the characters take one iron flask, but if they try to take more, he calls
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scraps of parchment. He plans to become an adventuring bard but hasn’t the courage to tell his parents, who would never tolerate such a pedestrian, dangerous life for their son. Mazia Foulard (lawful good
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scraps of parchment. He plans to become an adventuring bard but hasn’t the courage to tell his parents, who would never tolerate such a pedestrian, dangerous life for their son. Mazia Foulard (lawful good
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scraps of parchment. He plans to become an adventuring bard but hasn’t the courage to tell his parents, who would never tolerate such a pedestrian, dangerous life for their son. Mazia Foulard (lawful good
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the city’s gates. Roll on the Gate Interactions table if you want to randomly determine the experience characters have as they attempt to pass through a gate. If someone calls the Flaming Fist or the
to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards don’t let anyone through the gate. Those wishing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters can refuse Vizeran at any time, at which point the archmage tells them to leave his home and wishes them good luck surviving in a world dominated by the demon lords. He says he will find
other means to deal with the problem on his own. If the adventurers are willing to ally with him, Vizeran further outlines his needs. He explains that the ritual is powered by a unique talisman he calls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden sleds pulled by canines as big as wolves. The closest driver calls out, “Can we be of service?”
The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
transport the characters and their gear. If the characters insist on steering these sleds, the kobolds fuss about handing over the reins but do so, piling into the cargo beds. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, these duergar use their Enlarge trait to increase their size. If a duergar is caught alone by a group of foes, it calls out for help before turning invisible. When backup arrives, it uses its Enlarge
and rejoins the fight.
These duergar won’t negotiate, and they refuse to surrender. If the characters capture and interrogate a duergar, a successful DC 14 Charisma (Intimidation) check can convince
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the city’s gates. Roll on the Gate Interactions table if you want to randomly determine the experience characters have as they attempt to pass through a gate. If someone calls the Flaming Fist or the
to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards don’t let anyone through the gate. Those wishing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s gates. Roll on the Gate Interactions table if you want to randomly determine the experience characters have as they attempt to pass through a gate. If someone calls the Flaming Fist or the
of travelers to wait for 6d10 minutes for no clear reason.
3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items.
4 The guards don’t let anyone through






