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Returning 35 results for 'below barrels down could return'.
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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the talking.
Standoffish. Kalista is curt toward people she doesn’t know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
“Every now and then, adventurers return from the
)
Smithy Features The smithy has the following features:
Forge. The large forge behind the counter fills most of the smithy’s lower floor. Water barrels and bellows flank the forge.
Mundane Goods. A few
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
toppled blocks of stone, illuminating this partially collapsed hall.
Furnishings. Crates, barrels, and seven wooden cots line the walls.
Xanathar Guild. Seven Xanathar Guild members (NE human
prefers diplomacy over violence when dealing with adventurers. If the characters seem interested in a truce, Shunn offers them 50 gp if they find the wererats that are troubling his gang and return
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lie strewn upon the tables as well as underneath them. In the center of the hall is the thawing carcass of a mammoth suspended on a giant wooden spit. Three large, empty ale barrels also stand about
. Stores These rooms contain supplies that the frost giants have plundered from ships along the Sword Coast, including crates of foodstuffs and barrels of salt, wine, and ale. 1D. Oar Storage Giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bidding. They don’t know when she’ll return next, but she always does. The upright barrels hold frozen, fresh water. The kobolds turned the empty barrels into sleeping hovels.
on the floor. A thorough search of the room also yields a set of navigator’s tools. D7. Storage The foremost cabin holds two rime-covered barrels, lying next to which is a rat that obviously perished
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, perched on empty ale barrels or leaning against the wall. They all wear grimy scarlet cloaks, their sullen stares fixed on you as you approach.
One of the thugs spits on the ground. “Well, well
point them toward Tresendar Manor. If the players want to follow other leads in the area, it’s okay to move on to part 3 of the adventure and let the ruffians wait. The next time the characters return
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
a dead end with some old barrels. An exasperated dwarf is tied up beside them. “A little help here?” she asks as she squirms.
Zoltan Boros The captive is Vinx, a dwarf spelunker. Vinx came to this
a capable explorer who can hold her own in a fight, but some quests can’t be completed alone. If they help her recover the tapestry, she promises a hefty reward. The barrels are mostly filled with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
collecting water from the stream during a siege, but it can double as a sally port. Since the keep has never been besieged, the old tunnel has never been used. Barrels and crates are piled in front of the door
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
elsewhere, assume that the mercenaries searched the fortress, found nothing, and are now angrily waiting for a companion named Dobin Noreth to return with supplies (see “Tymora’s Luck”).
The Reavers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
collecting water from the stream during a siege, but it can double as a sally port. Since the keep has never been besieged, the old tunnel has never been used. Barrels and crates are piled in front of the door
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
overdue. If the characters claim to be adventurers, Urwin asks them if they would be so kind as to find out what’s holding up the latest shipment, promising them free room and board if they return with
they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the party’s progress from a distance. If the characters get in trouble, the wereraven
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
admitting giant-craft to be superior to dwarf-craft 2 A strong working animal 3 Multiple barrels of ale 4 Treasure stolen from a rival giant Humanoids d4 Desired Offering 1 Promising to find a lost
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.
The Redbrands want to keep their base of operations hidden, so other than the barrels filled
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rillyn clan must put aside its past scandals and return to our values of honorable behavior and hard work.” Bond. “My family comes first, in every word and action.” Flaw. “I can’t hide my scorn for
uncle’s possessions in return for an equal share of the wealth they might earn as a result of information found in his old notes. Characters who want to take a stealthier approach to gaining
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
space on one of the last merchant carts out. They took what they could fit on their backs, and they left their other possessions behind and hid their valuables in order to return and claim them later
closer inspection, the party finds the remains of a horse in the tall grass, still tethered to the front of the cart. Under the tarp are boxes, barrels, and trunks. Many of these containers are broken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
known for fear the pirates will return and finish them off. Even though the survivors desperately want to leave the island, their superiors would not approve of their abandoning the island to the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
small, bipedal reptiles pace about the cave, arguing loudly.
Five Kobold Warriors are trying to decide whether to keep the wyrmling or return it to its nest. They cease bickering when they notice
following text aloud:
This chamber contains barrels and sacks of dried and salted meats, grains, and vegetables. A dragon wyrmling with copper scales sits on a scant pile of coins and eggshell fragments
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
barrels and crates of foodstuffs have been ransacked. A character who succeeds on a DC 15 Wisdom (Perception) check while scanning the kitchen notices a trail of stray copper and silver pieces on the
most of the tavern’s weekly profit: 10 gp, 14 sp, and 17 cp. If the characters retrieve the bag from the goblins and return it to Grista, she is grateful. She offers the characters free meals for a week for their help, though the food isn’t the greatest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out what’s happening. Meanwhile, Dartinal smokes a pipe in bed and waits for Dusk to return.
Fireplace. Resting on the fireplace mantel are a wedge of soap, a brush, a clay pipe, and an ivory tobacco
a wooden staircase that climbs 15 feet to area G6. The cellar is unlit. This dank cellar reeks of soured wine. Wooden trunks line the south wall, and a chamber to the east contains stacks of barrels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds, but if a check fails by 5 or more, the creature lets go and falls. B5. Sweetberry Summer Wine The scent of wine fills this room, which contains four frost-covered barrels.
Macreadus was a
heavy drinker, and the barrels contain his supply of Sweetberry Summer Wine. Any character proficient with brewer’s supplies knows that this wine comes from a vineyard in the Dessarin Valley, hundreds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
rainwater for drinking and washing, but the hermits often augment that supply with barrels of fresh water shipped in from the mainland. Recent rains have filled the cistern to capacity. Treasure. Since
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
hair, and shiny baubles are also visible in the harpy’s nest. Harpy’s Return. When the characters arrive at the shipwreck, the harpy is out looking for another ship to lure onto the rocks. It returns
after the characters have spent some time aboard, as described in “Harpy’s Return” later in this chapter. Treasure. Characters who search through the crow’s nest find a small gold bracelet worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carry keys to unlock it. N3h. Pantry This pantry contains shelves of foodstuffs, although half of the shelves are bare. Two barrels of wine stand against the east wall. The pantry has not been fully
stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines winery—facts burned into the side of each barrel. N3i. Upstairs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
outside of his cell.) If Jasper is rescued, he asks to remain with the characters until they return to civilization. He tries to befriend characters who are members of the Black Network, hoping to
lined with pots and pans. The eastern storeroom also holds two 500-pound barrels of grease. The Fire Giant Duchess Brimskarda wears a gown made from a young black dragon’s scaly hide and wings, and she
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
. Yug is initially wary of the characters but becomes talkative if they seem sympathetic to his plight. If the characters find and return Gruk-Gruk to Yug, the ogre happily aids them in any way he can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
potion cabinet that stands against the wall in area B10. Development. Shrunken creatures that pass through the tiny door have 1 minute to move out from under the cabinet into area B10 before they return to
Bavlorna’s unfinished chores, the darkling elder and her elusive shadow find what they were after and return to their balloon (area D10). The darklings then unmoor their balloon and drift away toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be carried east to area 12. The bucket chain moves constantly, even if new ore isn’t being transferred, as long as the wheel in area 20 turns. Empty wooden barrels and crates are piled in the
release Zaltember until they have obtained Duke Zalto’s conch of teleportation, the duke or the duchess gives it to them in exchange for the promise of Zaltember’s safe return. Zalto and Brimskarda also
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the naval ram attached. M3. Cargo Hold The cargo hold has the following features: Debris. Broken crates and barrels that once held food and fresh water litter the ground. Statue. A 25-foot-tall marble
created are destroyed, and their souls return to the afterlife. Vecna’s Dead. The cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Against the south wall rests a large wooden cabinet; its shelves are piled high with clay pots, bowls, basins, and drinking mugs. Against the west wall stand three large wooden barrels. Against the east
lizardfolk commoners (see appendix C) fight only if they are cornered. Otherwise, they escape to the nearest barracks (area 9), whose occupants return to the kitchen in the shortest possible time. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
40 feet above the floor. Two of these dangling anchors are part of a trap (see “Trap”). The room holds three crates, two barrels, a massive sea chest, and two anemone chests. Trap Just inside the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
executed last week. (Werth’s body is in area T1.) T5: West Wing Dirty, scarred cultists lounge near the pools of murky water that mar this chamber’s floor. Barrels and crates surround a pair of covered
. Containers and Wagons. The barrels and crates hold food and digging supplies. A creature hiding behind a crate or barrel has Half Cover against attacks. A creature hiding behind a covered wagon has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the algae trade might fail to return from the Mere of Dead Men one day. The characters need to find out what happened if they want to keep employee morale from tanking — and to keep the business
characters come upon the following scene. Ahead on the rough road, a pair of dead horses and an overturned cart block your way. Sacks and barrels spilled from the cart litter the ground. Trees grow close to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
:
Singing echoes from the chamber ahead. Cruel lyrics undermine the song’s celebratory tone.
Seven members of the Corsairs of varied species and sizes sit on barrels in this area’s center. They
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters still refuse, Captain Sartell makes good on her threat and boards the vessel herself in search of salvage. When she doesn’t return, Flapjack urges the party to go and find her, refusing to leave
nourish ten Medium creatures for five days, as well several barrels of pickled brains floating in brine (food for the mind flayers). Treasure. A search of the human corpses in the cargo hold turns up a
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
floor, serving as a toddler bed, and wagon wheels, barrels, and rocks are scattered around as toys. A character can access this area by climbing the shelving along the west wall of the main hall and
the cheese on that shelf has aged. Ingredient: Cheese Wheel Kaga instructed the characters to return with a cheese wheel aged precisely seven seasons, so the cheese they need is on the shelf labeled






