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Returning 35 results for 'below better diffusing changeling relies'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full
one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full
one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full
one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavick’s Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
your body
Entwined Existence. Your symbiote is a separate entity with its own physical form bound to yours. It isn’t a separate creature and relies on you to survive. It has Intelligence, Wisdom
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
and make deductive leaps. Despite his experience with the paranormal, he relies on his husband Arthur to keep him out of true supernatural peril. Still, the detectives manage to find trouble wherever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
and make deductive leaps. Despite his experience with the paranormal, he relies on his husband Arthur to keep him out of true supernatural peril. Still, the detectives manage to find trouble wherever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
and make deductive leaps. Despite his experience with the paranormal, he relies on his husband Arthur to keep him out of true supernatural peril. Still, the detectives manage to find trouble wherever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
your body
Entwined Existence. Your symbiote is a separate entity with its own physical form bound to yours. It isn’t a separate creature and relies on you to survive. It has Intelligence, Wisdom
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
your body
Entwined Existence. Your symbiote is a separate entity with its own physical form bound to yours. It isn’t a separate creature and relies on you to survive. It has Intelligence, Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed
crew:
Using a spelljamming helm requires a keen mind, focus, and magical talent. A character with the ability to cast spells is essential for the Spelljammer role.
A crew relies on their captain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed
crew:
Using a spelljamming helm requires a keen mind, focus, and magical talent. A character with the ability to cast spells is essential for the Spelljammer role.
A crew relies on their captain
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed
crew:
Using a spelljamming helm requires a keen mind, focus, and magical talent. A character with the ability to cast spells is essential for the Spelljammer role.
A crew relies on their captain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
home to the few powerful families that have remained in Dura. It’s in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura Tumbledown A poor residential
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
home to the few powerful families that have remained in Dura. It’s in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura Tumbledown A poor residential
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
home to the few powerful families that have remained in Dura. It’s in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura Tumbledown A poor residential
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
was the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
was the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a better fit for a particular district. The events on the tables are phrased so they can be read aloud or summarized to players. Lower Sharn Street Events d100 Event 01–02 A minotaur holding
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a better fit for a particular district. The events on the tables are phrased so they can be read aloud or summarized to players. Lower Sharn Street Events d100 Event 01–02 A minotaur holding
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a better fit for a particular district. The events on the tables are phrased so they can be read aloud or summarized to players. Lower Sharn Street Events d100 Event 01–02 A minotaur holding
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m nervous or sense tension in the air.”
Ideal. “I prefer to keep
was the worst of Waterdeep’s slumlords: ruthless, miserly, and coldhearted. I suppose I’d better do some good before I die.”
Bond. “My spinning wheel is the key to my redemption.”
Flaw. “Yes, I’m
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a “quick burn” sort who tries to deliver maximum impact early in the fight. If he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a “quick burn” sort who tries to deliver maximum impact early in the fight. If he






