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Returning 35 results for 'below border diffusing cure recently'.
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Monsters
Curse of Strahd
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
performance garnered the deva's sympathy, and the Abbot, playing into Strahd's hands, set for himself the goal of finding a cure for Strahd's “malady.” The Abbot is now convinced that the cure lies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
lives in a manor on the edge of the village, but he hasn’t left it recently because he has a very important guest: a beholder that suddenly appeared in Wisteria Vale. To allay the villagers’ justifiable
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
lives in a manor on the edge of the village, but he hasn’t left it recently because he has a very important guest: a beholder that suddenly appeared in Wisteria Vale. To allay the villagers’ justifiable
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
lives in a manor on the edge of the village, but he hasn’t left it recently because he has a very important guest: a beholder that suddenly appeared in Wisteria Vale. To allay the villagers’ justifiable
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
himself the goal of finding a cure for Strahd’s “malady.” The Abbot is now convinced that the cure lies in reuniting Strahd with his lost love and, in so doing, ending Barovia’s curse. The Abbot has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
himself the goal of finding a cure for Strahd’s “malady.” The Abbot is now convinced that the cure lies in reuniting Strahd with his lost love and, in so doing, ending Barovia’s curse. The Abbot has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
himself the goal of finding a cure for Strahd’s “malady.” The Abbot is now convinced that the cure lies in reuniting Strahd with his lost love and, in so doing, ending Barovia’s curse. The Abbot has
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
paradise created by two lovers ages ago. Legend states the entrance to the garden lies deep within a crystal cave that whispers secrets of the future to those brave or foolish enough to enter. More recently
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
paradise created by two lovers ages ago. Legend states the entrance to the garden lies deep within a crystal cave that whispers secrets of the future to those brave or foolish enough to enter. More recently
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
paradise created by two lovers ages ago. Legend states the entrance to the garden lies deep within a crystal cave that whispers secrets of the future to those brave or foolish enough to enter. More recently
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
military unit on a dangerous mission Seek out the source of a mysterious new illness Find a cure for an exotic curse afflicting a wealthy patient 5 Kundarak Safeguard something valuable until it is locked in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
military unit on a dangerous mission Seek out the source of a mysterious new illness Find a cure for an exotic curse afflicting a wealthy patient 5 Kundarak Safeguard something valuable until it is locked in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
military unit on a dangerous mission Seek out the source of a mysterious new illness Find a cure for an exotic curse afflicting a wealthy patient 5 Kundarak Safeguard something valuable until it is locked in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
a story in return. If the characters camp with the soldiers, the soldiers keep watch so they don’t have to. Dragon Flight Berythrach, a young blue dragon, recently made her lair in a rugged valley
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
a story in return. If the characters camp with the soldiers, the soldiers keep watch so they don’t have to. Dragon Flight Berythrach, a young blue dragon, recently made her lair in a rugged valley
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
a story in return. If the characters camp with the soldiers, the soldiers keep watch so they don’t have to. Dragon Flight Berythrach, a young blue dragon, recently made her lair in a rugged valley
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
are exhausted and have recently seen battle. If the soldiers spot the characters, their leader calls a halt and approaches the characters. Characters quickly recognize Cudgel Ironsmile (introduced in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
are exhausted and have recently seen battle. If the soldiers spot the characters, their leader calls a halt and approaches the characters. Characters quickly recognize Cudgel Ironsmile (introduced in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
are exhausted and have recently seen battle. If the soldiers spot the characters, their leader calls a halt and approaches the characters. Characters quickly recognize Cudgel Ironsmile (introduced in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnyan ideal: order, life, and harmony. In the midst of increasing tensions on Ravnica, the three personalities have recently been at odds over how best to navigate the conclave through such
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnyan ideal: order, life, and harmony. In the midst of increasing tensions on Ravnica, the three personalities have recently been at odds over how best to navigate the conclave through such
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnyan ideal: order, life, and harmony. In the midst of increasing tensions on Ravnica, the three personalities have recently been at odds over how best to navigate the conclave through such
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
, goddess of the moon CG Knowledge, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a purple border Silvanus, god of wild nature






