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Returning 35 results for 'belt bottle diffusing cantrip rolling'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
Magic Items
Guildmasters’ Guide to Ravnica
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
all of them.)
Dimir Guild Spells
Spell Level
Spells
Cantrip
encode thoughts, mage hand
1st
disguise self, sleep
2nd
detect thoughts, pass without trace
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Backgrounds
Guildmasters’ Guide to Ravnica
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Orzhov Guild Spells
Spell Level
Spells
Cantrip
friends, guidance
1st
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Vulnerability 14–15 Arrow-Catching Shield 16–18 Belt of Giant Strength (hill) 19–20 Berserker Axe 21–22 Daern’s Instant Fortress 23–25 Dagger of Venom 26–28 Dragon Slayer 29–31 Elven Chain 32–34
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Vulnerability 14–15 Arrow-Catching Shield 16–18 Belt of Giant Strength (hill) 19–20 Berserker Axe 21–22 Daern’s Instant Fortress 23–25 Dagger of Venom 26–28 Dragon Slayer 29–31 Elven Chain 32–34
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Vulnerability 14–15 Arrow-Catching Shield 16–18 Belt of Giant Strength (hill) 19–20 Berserker Axe 21–22 Daern’s Instant Fortress 23–25 Dagger of Venom 26–28 Dragon Slayer 29–31 Elven Chain 32–34
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 1: Tinker’s Magic You know the Mending cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 1: Tinker’s Magic You know the Mending cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 1: Tinker’s Magic You know the Mending cantrip. As a Magic action while holding Tinker’s Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Very Rare Item Type Attune? Amulet of the planes Wondrous item Yes Animated shield Armor Yes Armor, +2 Armor No Belt of fire giant strength Wondrous item Yes Belt of giant strength
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Very Rare Item Type Attune? Amulet of the planes Wondrous item Yes Animated shield Armor Yes Armor, +2 Armor No Belt of fire giant strength Wondrous item Yes Belt of giant strength
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Very Rare Item Type Attune? Amulet of the planes Wondrous item Yes Animated shield Armor Yes Armor, +2 Armor No Belt of fire giant strength Wondrous item Yes Belt of giant strength
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
a successful save. Potent Cantrip Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
a successful save. Potent Cantrip Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
a successful save. Potent Cantrip Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color
Bear Tan Bag of Tricks 1d8 Creature 1 Jackal 2 Ape 3 Baboon 4 Axe Beak 5 Black Bear 6 Giant Weasel 7 Giant Hyena 8 Tiger Conceptopolis, Beth Trott Bag of Devouring, Bag of Holding, Bag of Tricks, belt of Dwarvenkind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color
Bear Tan Bag of Tricks 1d8 Creature 1 Jackal 2 Ape 3 Baboon 4 Axe Beak 5 Black Bear 6 Giant Weasel 7 Giant Hyena 8 Tiger Conceptopolis, Beth Trott Bag of Devouring, Bag of Holding, Bag of Tricks, belt of Dwarvenkind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color
Bear Tan Bag of Tricks 1d8 Creature 1 Jackal 2 Ape 3 Baboon 4 Axe Beak 5 Black Bear 6 Giant Weasel 7 Giant Hyena 8 Tiger Conceptopolis, Beth Trott Bag of Devouring, Bag of Holding, Bag of Tricks, belt of Dwarvenkind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage An interrupted Short Rest confers no benefits.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage An interrupted Short Rest confers no benefits.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Short Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage An interrupted Short Rest confers no benefits.






