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Returning 12 results for 'bend been diffusing confident restraints'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
gnome lies in the cage, which is almost too small for him. It’s easy to untie the kobolds. Freeing the caged gnome requires either a successful DC 15 Strength check to bend the bars or a successful DC 15
as a loyal friend. Currently, though, he has no gear. Those who free Erky gain XP as if they defeated him in combat. Manacles. The rusted iron restraints can bind a Small or Medium creature. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
gnome lies in the cage, which is almost too small for him. It’s easy to untie the kobolds. Freeing the caged gnome requires either a successful DC 15 Strength check to bend the bars or a successful DC 15
as a loyal friend. Currently, though, he has no gear. Those who free Erky gain XP as if they defeated him in combat. Manacles. The rusted iron restraints can bind a Small or Medium creature. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
gnome lies in the cage, which is almost too small for him. It’s easy to untie the kobolds. Freeing the caged gnome requires either a successful DC 15 Strength check to bend the bars or a successful DC 15
as a loyal friend. Currently, though, he has no gear. Those who free Erky gain XP as if they defeated him in combat. Manacles. The rusted iron restraints can bind a Small or Medium creature. If the






