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Returning 19 results for 'bend been down clinging remove'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
swallowed a gemstone called the Eye of the Spider. If the characters pierce the skin clinging to his bones and root through his chest cavity, they find the stone in what was once his stomach. Returning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
29. The Tomb of Pelota As you approach a bend in the passage, you see a series of faint line drawings on the walls depicting people playing a game that uses a ball and has goals on either end of the
its own goal. To do so, the ball must make a successful attack roll against AC 15. Once the ball is knocked into a goal, it sticks there for 1 round, impossible to remove without destroying it. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobolds (see appendix C) that are clinging to the underside of the walkway. These kobolds, named Scorp and Thwip, are using saws to weaken the wooden struts so that the walkway will collapse if a creature
underneath the planks, they can see the kobolds working away cheerily. If a kobold takes damage while clinging to the underside of the walkway, it loses its grip and falls down the shaft to its death
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wall near the cages is a wooden dogsled with ice clinging to it.
The two goats were stolen from Caer-Konig, and the duergar plan to eat them. The duergar use the ogre zombie to pull their dogsled
to bend the bars to create an opening big enough for a Small creature to squeeze through, doing so with a successful DC 20 Strength (Athletics) check. O4. Armory Piles of equipment are pushed against
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
immediately visible beneath the table, but characters who investigate more closely find six crawling claws clinging to the underside. Once discovered, the monsters attack. After the crawling claws are
tunnel see a faint light emanating from around a bend. Tunnel Song. As the characters move through the tunnel, the song’s volume increases. The characters recognize this as part of the Awakening Song
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Fearing Thaxalia’s ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesn’t know the solution, but a remove curse
its powers to compel the characters to give it more attunements. Beholder Spawn. Clinging to the cavern walls by the hundreds, between this world and the Far Realm, are the manifestations of beholder
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small humanoids to squeeze through. The wall encircling the garden is 40 feet high and is easily climbed due to the vegetation clinging to it. Concealed Inscription. Characters who search the gate for
creature immediately. P6. Woodcutter’s Axe A gleaming greataxe is embedded in a withered tree stump near a bend in the stream.
Treasure. The greataxe is a woodcutter’s axe (see appendix A). Only a
Magic Items
Infernal Machine Rebuild
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
portal. Portal 4: Amid the Rigging The moment you open the iron door, a tug of magic leaves you clinging shakily to a triangular foretop platform, high above the deck of a gently swaying cargo ship. From
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The wide tunnel ends suddenly around this bend. Large chunks of stone suggest a long-ago collapse.
Warren Mahy Ropers lurk amid the
ruined mine tunnels Two ropers lurk amid the stones here. They
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
elongated stalactites bend and lean in unnatural arcs. A strong draft blows across the rock formations, eliciting a hollow howl.
As the characters explore this area, a black pudding pours out of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
or until the effect is ended by a Remove Curse spell.
21–24 For the next minute, all your spells with a casting time of an action have a casting time of a Bonus Action.
25–28 You are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
try to bend the bars of a cage, doing so with a successful DC 25 Strength (Athletics) check, or use thieves’ tools to try to pick a cage’s lock, doing so with a successful DC 15 Dexterity check. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
Myrkulites convene in this room to plan attacks against the city above. These meetings are often contentious, though the followers of Bhaal and Myrkul usually bend to the whims of the more strategically
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
rocky shores. Clinging to the mountainsides above the water are stone keeps with fishing villages huddled around them, each one ruled by a ruthless jarl who answers to the King of Gundarlun, Olgrave
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, remove curse, shield, suggestion, and Tasha’s hideous laughter. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, Shon has it. He doesn’t want Kelek to get his hands on the
bend a cage’s bars, doing so with a successful DC 22 Strength (Athletics) check and creating an opening wide enough for a Small or Medium character to squeeze into or out of the cage. Demonic Sludge. A






