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Returning 35 results for 'bending been diffusing chin red'.
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Monsters
Vecna: Eve of Ruin
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
keeps tabs on everything that happens in his city. Myyn takes decisive action against threats through the Finblades, a network of cutthroats who answer only to him. Myyn lounges in the Red Shallows, a
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
keeps tabs on everything that happens in his city. Myyn takes decisive action against threats through the Finblades, a network of cutthroats who answer only to him. Myyn lounges in the Red Shallows, a
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
keeps tabs on everything that happens in his city. Myyn takes decisive action against threats through the Finblades, a network of cutthroats who answer only to him. Myyn lounges in the Red Shallows, a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
under the supervision of a sneering man with long red hair.
A woman steps out of the crowd and wipes blood from her chin. “Glad to see you again,” she says with a smile. “I’m Captain Elaina Sartell
galleon Moondancer. She is unflappable—an island of calm in a sea of chaos. Traevus and His Gang Captain Sartell identifies the red-haired man as a local crime lord named Traevus—a neutral evil veteran. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
also haughty. As he ages, however, he remembers the few true friends he once had and regrets how he treated Dae Won-Ha. The elderly dragonborn’s red scales aren’t as lustrous as they once were, and he
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
also haughty. As he ages, however, he remembers the few true friends he once had and regrets how he treated Dae Won-Ha. The elderly dragonborn’s red scales aren’t as lustrous as they once were, and he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from bending other Believers to his side. Trouble in Red Larch. Dornan is an eager convert to the message of the Black Earth priest Larrakh. He sees a day coming soon when he and the other Believers
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from bending other Believers to his side. Trouble in Red Larch. Dornan is an eager convert to the message of the Black Earth priest Larrakh. He sees a day coming soon when he and the other Believers
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
also haughty. As he ages, however, he remembers the few true friends he once had and regrets how he treated Dae Won-Ha. The elderly dragonborn’s red scales aren’t as lustrous as they once were, and he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from bending other Believers to his side. Trouble in Red Larch. Dornan is an eager convert to the message of the Black Earth priest Larrakh. He sees a day coming soon when he and the other Believers
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
the chapel’s north wall. An eye-shaped gong stands in the southeast corner.
Six cultists sit in the pews. Before them is a priest in a horned mask adorned with eight chin tentacles.
Cultists
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
the chapel’s north wall. An eye-shaped gong stands in the southeast corner.
Six cultists sit in the pews. Before them is a priest in a horned mask adorned with eight chin tentacles.
Cultists
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
the chapel’s north wall. An eye-shaped gong stands in the southeast corner.
Six cultists sit in the pews. Before them is a priest in a horned mask adorned with eight chin tentacles.
Cultists
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
orderly Clerks’ Ward and the chaos of the Hive. Named for its granular, red cobblestone streets, the Sandstone Strip shelters charlatans and scoundrels who take care of their own, along with anyone else
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
orderly Clerks’ Ward and the chaos of the Hive. Named for its granular, red cobblestone streets, the Sandstone Strip shelters charlatans and scoundrels who take care of their own, along with anyone else
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
orderly Clerks’ Ward and the chaos of the Hive. Named for its granular, red cobblestone streets, the Sandstone Strip shelters charlatans and scoundrels who take care of their own, along with anyone else
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the south wall near the door. Treasure. The duke’s wardrobe contains a cloak (worth 2,500 gp and weighing 250 pounds) made from a red dragon’s scaly hide and wings, with a necklace of engraved
Master’s Guide). The three fire giants are busy hammering and bending iron to make blades and hilts, but they draw their greatswords and attack if they see any intruders. In addition to the molds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the south wall near the door. Treasure. The duke’s wardrobe contains a cloak (worth 2,500 gp and weighing 250 pounds) made from a red dragon’s scaly hide and wings, with a necklace of engraved
Master’s Guide). The three fire giants are busy hammering and bending iron to make blades and hilts, but they draw their greatswords and attack if they see any intruders. In addition to the molds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the south wall near the door. Treasure. The duke’s wardrobe contains a cloak (worth 2,500 gp and weighing 250 pounds) made from a red dragon’s scaly hide and wings, with a necklace of engraved
Master’s Guide). The three fire giants are busy hammering and bending iron to make blades and hilts, but they draw their greatswords and attack if they see any intruders. In addition to the molds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table piled with food. The grease-stained tablecloth is tucked under the giant’s chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
A tea cart in one corner
high, lit with blood-red candles, and icing white as snow”). She warns them that if they leave and return without it, she’ll gobble them up instead “to see if you taste as sweet as you look






