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Returning 12 results for 'bending before diffusing chosen regards'.
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being before diffusing close regarded
being before diffusing choose regards
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of chapter 3 or area 31 of chapter 4) appears at your feet. If all those gems are unavailable, you gain an equivalent hoard. Knight. You gain the service of one of the servants of your chosen agent
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of chapter 3 or area 31 of chapter 4) appears at your feet. If all those gems are unavailable, you gain an equivalent hoard. Knight. You gain the service of one of the servants of your chosen agent
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of chapter 3 or area 31 of chapter 4) appears at your feet. If all those gems are unavailable, you gain an equivalent hoard. Knight. You gain the service of one of the servants of your chosen agent
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail. Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail. Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail. Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
creatures see themselves as kings and emperors, and view the rest of dragonkind as inferior. Believing that they are chosen by Tiamat to rule in her name, red dragons consider the world and every






