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Returning 6 results for 'bending both diffusing crossing recovery'.
Other Suggestions:
being both diffusing choosing recovery
being both diffusing crossing recovery
being both diffusing closing recovery
binding both diffusing choosing recovery
binding both diffusing closing recovery
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they yank the rods loose, bending the rods so their chains are freed. They then attack any intruders they can perceive. H4: Steep Passage From this point on, characters without darkvision will need a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they yank the rods loose, bending the rods so their chains are freed. They then attack any intruders they can perceive. H4: Steep Passage From this point on, characters without darkvision will need a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they yank the rods loose, bending the rods so their chains are freed. They then attack any intruders they can perceive. H4: Steep Passage From this point on, characters without darkvision will need a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the






