Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'bending bravery diffusing chief religious'.
Other Suggestions:
being bravery diffusing chief religious
being bravery diffusing chief religion
blending bravery diffusing chief religious
binding bravery diffusing chief religion
binding bravery diffusing chief religious
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wreath, is the opportunity to be visited by Iroas himself. (SLAWOMIR MANIAK) MYTHS OF IROAS
The myths told about Iroas’s deeds acclaim his valor and bravery as well as his inflexibility and
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wreath, is the opportunity to be visited by Iroas himself. (SLAWOMIR MANIAK) MYTHS OF IROAS
The myths told about Iroas’s deeds acclaim his valor and bravery as well as his inflexibility and
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wreath, is the opportunity to be visited by Iroas himself. (SLAWOMIR MANIAK) MYTHS OF IROAS
The myths told about Iroas’s deeds acclaim his valor and bravery as well as his inflexibility and
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
penalty, or permanent exile. A city magistrate decides which punishment is appropriate. Religion The city has temples and shrines dedicated to various gods. Religious practices that are certifiably
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
penalty, or permanent exile. A city magistrate decides which punishment is appropriate. Religion The city has temples and shrines dedicated to various gods. Religious practices that are certifiably
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
penalty, or permanent exile. A city magistrate decides which punishment is appropriate. Religion The city has temples and shrines dedicated to various gods. Religious practices that are certifiably
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ status to that of hunters and reducing the number of castes in the host to two. Leaders and religious figures of the tribe still maintain some of their authority, but the lowliest hobgoblin or bugbear can
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ status to that of hunters and reducing the number of castes in the host to two. Leaders and religious figures of the tribe still maintain some of their authority, but the lowliest hobgoblin or bugbear can
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ status to that of hunters and reducing the number of castes in the host to two. Leaders and religious figures of the tribe still maintain some of their authority, but the lowliest hobgoblin or bugbear can
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&D’s earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&D’s earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&D’s earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their faction’s ceremonial chamber. The ritual was supervised by Auriga Sirkinos (chaotic neutral, elf champion of Usamigaras; see appendix B), Chief Mage of Usamigaras. Superficially amicable and
welcomes the characters warmly, asking if the party has come to join the Mages of Usamigaras. To further tantalize the characters, the chief mage coyly remarks that the benefits of membership are many
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their faction’s ceremonial chamber. The ritual was supervised by Auriga Sirkinos (chaotic neutral, elf champion of Usamigaras; see appendix B), Chief Mage of Usamigaras. Superficially amicable and
welcomes the characters warmly, asking if the party has come to join the Mages of Usamigaras. To further tantalize the characters, the chief mage coyly remarks that the benefits of membership are many
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their faction’s ceremonial chamber. The ritual was supervised by Auriga Sirkinos (chaotic neutral, elf champion of Usamigaras; see appendix B), Chief Mage of Usamigaras. Superficially amicable and
welcomes the characters warmly, asking if the party has come to join the Mages of Usamigaras. To further tantalize the characters, the chief mage coyly remarks that the benefits of membership are many
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
effortless, but the security chief is a cagey and suspicious sort. Once she has at least one key, a DC 10 Dexterity (Stealth) check allows Rala to exit the tavern without being drawn back into the general
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
effortless, but the security chief is a cagey and suspicious sort. Once she has at least one key, a DC 10 Dexterity (Stealth) check allows Rala to exit the tavern without being drawn back into the general
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
effortless, but the security chief is a cagey and suspicious sort. Once she has at least one key, a DC 10 Dexterity (Stealth) check allows Rala to exit the tavern without being drawn back into the general
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green






