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Returning 12 results for 'bending broader diffusing cosmic regards'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to stronger leaders above them, all the way up to the warlord. 5 Planar Conscripts. This military force battles for cosmic stakes on far-flung planes of the multiverse or fights against extraplanar
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to stronger leaders above them, all the way up to the warlord. 5 Planar Conscripts. This military force battles for cosmic stakes on far-flung planes of the multiverse or fights against extraplanar
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to stronger leaders above them, all the way up to the warlord. 5 Planar Conscripts. This military force battles for cosmic stakes on far-flung planes of the multiverse or fights against extraplanar
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Shooting Galleries. These target-shooting games are fitted with controllers shaped like laser rifles that emit harmless beams of light. The player assumes the role of a cosmic protector, aiming the weapon at
, biochemical, and chemical projects related to cosmic life forms and, when it appeared, studying the strain of mold that devastated the ship’s Humanoid population. The three larger rooms are general
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Shooting Galleries. These target-shooting games are fitted with controllers shaped like laser rifles that emit harmless beams of light. The player assumes the role of a cosmic protector, aiming the weapon at
, biochemical, and chemical projects related to cosmic life forms and, when it appeared, studying the strain of mold that devastated the ship’s Humanoid population. The three larger rooms are general
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Shooting Galleries. These target-shooting games are fitted with controllers shaped like laser rifles that emit harmless beams of light. The player assumes the role of a cosmic protector, aiming the weapon at
, biochemical, and chemical projects related to cosmic life forms and, when it appeared, studying the strain of mold that devastated the ship’s Humanoid population. The three larger rooms are general






