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Returning 35 results for 'beneath before divinity compound reclusive'.
Other Suggestions:
breath before divinity compound recluse
Monsters
Forgotten Realms: Adventures in Faerûn
components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Friends, Silent Image
1/Day: Hold PersonAraneas are reclusive shape-shifters. An aranea’s natural form resembles
a bulky, humpbacked spider with two short arms beneath its head. An aranea can shape-shift into a humanoid form or into a multiarmed humanoid-spider hybrid. Araneas live in insular communities, such
Monsters
Fizban's Treasury of Dragons
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Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undermountain Undermountain is the largest, deepest dungeon in the Forgotten Realms setting. It’s a series of interconnected dungeon levels sprawling far beneath the city of Waterdeep. Its tunnels
reclusive and cantankerous archmage named Halaster Blackcloak claims Undermountain as his domain, although his overlordship isn’t widely acknowledged by the dungeon’s other denizens.
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
safety. Icemoon Vale - The source of the sacred Ebcansu river, a spot associated with great divinity. Plains of l’smere - Named after a great dragon who lived here before Mirabilis was founded. Nilse
believed to be empty. Ruins of Panl’ra - The remains of an ancient kingdom are hidden beneath the sand. Snow-dusted locations like the Thornscale Mountains, Jabali Tundra, Icepeak, Meander and Icemoon Vale are perfect for the wintry adventures in this collection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the surrounding fields, and it’s enclosed on all sides by a wall of mortared stone. The outer wall is 60 feet high (20 feet high inside the compound) and 30 feet wide. The wall is built out at several
(Athletics) check. The entrance to Goldenfields is a large stone gatehouse set into the middle of the south wall. Beyond its gates, dirt roads crisscross the interior of the compound, providing passage
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
. Otherwise, they are conjuring a storm. CAVE DESCRIPTIONS
Three caves are set beneath the hilltop, each serving as the lair of an anchorite of Talos. The caves are dug out of the earth, with each cave
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
to fight, though Thrade has hidden a dagger beneath his bed. Ranch Workers and Guests The Dellmons have many laborers and guests, including the following people: Flameran Verminbane, a lightfoot
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
undercity, beneath the layers of civilization that had built up over millennia, Mazirek found a hidden network of vaults called Umerilek, an enormous structure that would have dominated a city block
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
questioned, the goblins boast about “the people stolen away right beneath where you soak your noses in ale!”
Goblin Sighting. On her last visit to town, a reclusive farmer saw small people sneaking
-Fortune can sense an exceptionally powerful mind far beneath the town. Its presence scares Wheel-of-Fortune more than anything the tiefling has ever known. Visible Power. Wheel-of-Fortune perceives
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath one’s elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inward and have yet to rejoin the world. Dwarf Adventurer from
the Nation of Thorbardin
Thorbardin and the Dwarfgate War The kingdom of Thorbardin has endured beneath the Kharolis Mountains
groups eke out lives in ruins or harsh lands as reclusive survivalists. As a hill dwarf, you might come from lands near the great mountain dwarf nations or from a diverse town far away. Or perhaps you come from everywhere, having been raised in a traveling community that’s seen most corners of Ansalon.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
invasion, the fauns have taken charge of the Tanglespan, a great chasm between the realm and the wilds. They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sacrifices to Dendar the Night Serpent in a sprawling underground temple beneath the ruins of Omu’s royal palace (area 20); the temple is described in chapter 4. The yuan-ti guard the entrances to the
, Acererak recruited a tribe of kobolds to act as shrine menders. These creatures dwell in cellars beneath a ruined marketplace (area 15). Acererak has promised to transform their sorcerer, Kakarol, into a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor, though some dragon turtles prefer
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
fateful day,
When we can bask beneath your rays.”
–Excerpt from a prayer recited in Excelsior
Gate Excelsior’s gate rests in its tallest tower, the Godstrand. A lucent, alabaster pillar
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
. Killing prey or sentient beings is no cause for guilt in the dreaming world beneath the sky.
Stone Giant
Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reclusive orders, but these outposts serve Elemental Evil. When the characters infiltrate or defeat these disguised groups of cultists, they discover that each Haunted Keep guards a passage leading to a huge
dungeon beneath the Sumber Hills, the new Temple of Elemental Evil. Here, the elemental cults have established themselves in the ruins of an ancient dwarven stronghold. They are building up their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-end room. One ends at a cup the size of an eyeball, while the others all have jagged ends. The stone floor beneath the rods is stained a sickly pink color.
Golcuus built this magical observation
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, flitting in and out of the mist. Then the shadow sinks beneath the bank of clouds, lost again from sight.
The manticore hunt takes place in the skies above the Sighing Valley (see the accompanying map
. He suspects the reclusive monks could be harboring evil and wants them investigated. If the characters have been rude or proven themselves to be enemies of all the elemental cults, the knights try to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, forty-foot-wide chamber. The walls and floor are glassy smooth and black, refracting light into rainbows beneath the stone. The ceiling vanishes into darkness high overhead. In the center of the floor
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tacked onto the walls. The corpse of a halfling is sprawled beneath one of those maps. It isn’t moving. However, the spectral halfling hanging motionless in the air above it is very much in motion as it
doesn’t know what happened to her after that. Development. Rainbow knows that the lantern room at the top of the lighthouse allows people to teleport to the secret basement beneath the tower. However
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
hermit can share the following information with the characters: Iggwilv’s Horn. The tall, hooked mountain that rises above the Yatils is called Iggwilv’s Horn. Many think the Lost Caverns are beneath it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
fall into a sinkhole that opens beneath their feet, dropping them into the adventure location. 2 While traveling in the wilderness, the characters notice the entrance to the adventure location. 3 While
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scum cover its putrid surface, and yawning pits lie in wait beneath the murk to engulf careless wanderers. Cyclopean cities of ornately carved stone rise up from the bog, including the great city of
pillars and buttresses that are sturdy yet seem on the verge of collapse. Beneath the palace is a labyrinth lined with cells and torture chambers, where Glasya confines and torments those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
, submerging great swaths of land beneath its waves. Early in 1487, earthquakes and volcanic eruptions abounded for months, as if the whole world was convulsing. Rumors spread of chasms caused by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
ceiling lined with stalactites and pierced with tree roots. The floor around the outside of the Sunken Grove beneath the ceiling is dotted with stalagmites. The distance from the top of the pit to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small and solely of fallen branches, are usually not disturbed. Mithral Hall The ancestral home of the Battlehammer clan of shield dwarves is a nigh-impregnable vault beneath the Frost Hills, with
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
with a river
Tethrin Veraldé NG Battle, sword fighting War Crossed swords beneath a quarter moon and above a full moon
Vandria Gilmadrith LN War, grief, justice, vigilance Grave,* War






