Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'benefit been diffusing commonly reorx'.
Other Suggestions:
benefits been defusing common reorx
benefit been diffusing common resort
benefit been diffusing common reorx
benefits been diffusing common resort
benefit been diffusing commonly resort
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
has disadvantage on Dexterity (Stealth) checks. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
has disadvantage on Dexterity (Stealth) checks. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
has disadvantage on Dexterity (Stealth) checks. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the same benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature
elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of these subraces. In some worlds, these subraces are divided still further
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
opiate. First imported to manage pain during the Last War, it’s now the most commonly abused illegal substance in Sharn. Dreamlily dens can be found across the lower wards.
Dreamlily causes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
opiate. First imported to manage pain during the Last War, it’s now the most commonly abused illegal substance in Sharn. Dreamlily dens can be found across the lower wards.
Dreamlily causes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
opiate. First imported to manage pain during the Last War, it’s now the most commonly abused illegal substance in Sharn. Dreamlily dens can be found across the lower wards.
Dreamlily causes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required to register with a magister at the gate at which you arrived or with the harbor magister. Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called
as wards of the city, they don’t benefit from the securities of Guild Law or the protection of the Watch. If you choose to follow this path, be on your guard. Fools rush in where auditors fear to tread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required to register with a magister at the gate at which you arrived or with the harbor magister. Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called
as wards of the city, they don’t benefit from the securities of Guild Law or the protection of the Watch. If you choose to follow this path, be on your guard. Fools rush in where auditors fear to tread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required to register with a magister at the gate at which you arrived or with the harbor magister. Magisters can easily be recognized by the black robes they wear (and, in fact, are commonly called
as wards of the city, they don’t benefit from the securities of Guild Law or the protection of the Watch. If you choose to follow this path, be on your guard. Fools rush in where auditors fear to tread
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
armor
Abjurer Wizard Abjurers specialize in creating protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection. Abjurer Wizard
Medium
benefit at the end of each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The
Magic Items
Infernal Machine Rebuild
.
28
You gain the benefit of a nondetection spell.
Your appearance changes randomly as determined by the DM, as if you were under the effect of a disguise self spell.
29
You can cast the mage
benefit from any potion.
60
You have immunity to the charmed and frightened conditions.
You can speak only in a monotone voice, imposing disadvantage on Charisma checks.
61
You and each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
armor
Abjurer Wizard Abjurers specialize in creating protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection. Abjurer Wizard
Medium
benefit at the end of each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
armor
Abjurer Wizard Abjurers specialize in creating protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection. Abjurer Wizard
Medium
benefit at the end of each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
, and his manipulative ability to make others do exactly what he wants—usually to their own detriment. These priests often undermine or exploit the ordning to their own benefit. Without careful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
, and his manipulative ability to make others do exactly what he wants—usually to their own detriment. These priests often undermine or exploit the ordning to their own benefit. Without careful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
, and his manipulative ability to make others do exactly what he wants—usually to their own detriment. These priests often undermine or exploit the ordning to their own benefit. Without careful
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
benefit on a skill check. The text provides some examples and ideas when this opportunity is relevant. Special Use. Proficiency with a tool usually brings with it a particular benefit in the form of a
identifying who wrote a script of a magical nature. History. This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts






