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Returning 35 results for 'benefit both diffusing confined reflect'.
classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Silver Flame, but your paladin abilities could reflect the powers of your mark and your devotion to justice. Your “military rank” benefit reflects your authority as a marshal and is recognized by law
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Silver Flame, but your paladin abilities could reflect the powers of your mark and your devotion to justice. Your “military rank” benefit reflects your authority as a marshal and is recognized by law
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Silver Flame, but your paladin abilities could reflect the powers of your mark and your devotion to justice. Your “military rank” benefit reflects your authority as a marshal and is recognized by law
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
rating. For adult or ancient dragons, who already benefit from legendary actions, lair actions don’t significantly impact their power or how they function in play, but if you add lair actions to a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
rating. For adult or ancient dragons, who already benefit from legendary actions, lair actions don’t significantly impact their power or how they function in play, but if you add lair actions to a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
produces a CR-appropriate spell effect when the hag manipulates or activates it. The effect might be a benefit to herself or an attack against her enemies. For example, a green hag (CR 3) might smash an
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
produces a CR-appropriate spell effect when the hag manipulates or activates it. The effect might be a benefit to herself or an attack against her enemies. For example, a green hag (CR 3) might smash an
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
produces a CR-appropriate spell effect when the hag manipulates or activates it. The effect might be a benefit to herself or an attack against her enemies. For example, a green hag (CR 3) might smash an
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
rating. For adult or ancient dragons, who already benefit from legendary actions, lair actions don’t significantly impact their power or how they function in play, but if you add lair actions to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
or powerful summoning magic. They love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of defense stack? Yes. In general, bonuses stack, unless they’re from the same spell (see “Combining Magical Effects” in the Player’s Handbook). You also can’t benefit from more than one ring of
Dungeon Master’s Guide will reflect that intent. When using a rope of entanglement, do I keep holding one end in my hand, or does the entire rope wrap around the target? You are still holding the rope
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of defense stack? Yes. In general, bonuses stack, unless they’re from the same spell (see “Combining Magical Effects” in the Player’s Handbook). You also can’t benefit from more than one ring of
Dungeon Master’s Guide will reflect that intent. When using a rope of entanglement, do I keep holding one end in my hand, or does the entire rope wrap around the target? You are still holding the rope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boxed text to help set the scene, embellishing it to reflect the season: Ahghairon’s Statue is a well-known landmark in the city’s parkland cemetery: a tall, marble sculpture of a bearded, robed wizard
pays characters the remainder of what she owes. Characters who are members of the Zhentarim gain an added benefit for harboring Istrid in her time of need: their renown in the faction increases by 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of defense stack? Yes. In general, bonuses stack, unless they’re from the same spell (see “Combining Magical Effects” in the Player’s Handbook). You also can’t benefit from more than one ring of
Dungeon Master’s Guide will reflect that intent. When using a rope of entanglement, do I keep holding one end in my hand, or does the entire rope wrap around the target? You are still holding the rope
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boxed text to help set the scene, embellishing it to reflect the season: Ahghairon’s Statue is a well-known landmark in the city’s parkland cemetery: a tall, marble sculpture of a bearded, robed wizard
pays characters the remainder of what she owes. Characters who are members of the Zhentarim gain an added benefit for harboring Istrid in her time of need: their renown in the faction increases by 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boxed text to help set the scene, embellishing it to reflect the season: Ahghairon’s Statue is a well-known landmark in the city’s parkland cemetery: a tall, marble sculpture of a bearded, robed wizard
pays characters the remainder of what she owes. Characters who are members of the Zhentarim gain an added benefit for harboring Istrid in her time of need: their renown in the faction increases by 2
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity breaks
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03–04
Gravity






