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Returning 35 results for 'benefit building diffusing conduct record'.
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Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
, hostile creatures within the lair can’t become hidden from her and gain no benefit from the invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
any potential threats against her or her retinue. Until initiative count 20 of the next round, hostile creatures within the lair can’t become hidden from her and gain no benefit from the
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable
lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable
lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable
lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
level, on the assumption that your character has already survived a few harrowing adventures.
Record your level on your character sheet. If you’re starting at a higher level, record the additional
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
level, on the assumption that your character has already survived a few harrowing adventures.
Record your level on your character sheet. If you’re starting at a higher level, record the additional
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet (like the one at the end of these rules), some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet, some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine place to start until you know what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet, some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine place to start until you know what
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Strong Room Unusually valuable cargoes and personal items are kept in the strong room under lock and key. None of the workers know or care what sorts of road-building supplies are considered so
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet (like the one at the end of these rules), some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet (like the one at the end of these rules), some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
your character, whether it’s a formal character sheet, some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine place to start until you know what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.






