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Returning 35 results for 'benefit button diffusing comforts roving'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
explore these lands, searching for fertile soil in which the seeds of civilization might grow, seeking resources (such as metals) that will benefit settled lands, or rooting out evil before it can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
any bargains made with the dao. Greedy Nangnang advises her host to cut deals with the dao that benefit only the host and her. Proud Papazotl encourages his host to treat the dao like a servile
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
any bargains made with the dao. Greedy Nangnang advises her host to cut deals with the dao that benefit only the host and her. Proud Papazotl encourages his host to treat the dao like a servile
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
any bargains made with the dao. Greedy Nangnang advises her host to cut deals with the dao that benefit only the host and her. Proud Papazotl encourages his host to treat the dao like a servile
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as exiles, or suffer from disease. Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as exiles, or suffer from disease. Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as exiles, or suffer from disease. Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
with it. Console. The blinking red button indicates that the Barn Door is on a countdown to launch. If the timer on the console reaches zero, the tower blasts off. Pushing the button has no effect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
with it. Console. The blinking red button indicates that the Barn Door is on a countdown to launch. If the timer on the console reaches zero, the tower blasts off. Pushing the button has no effect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
with it. Console. The blinking red button indicates that the Barn Door is on a countdown to launch. If the timer on the console reaches zero, the tower blasts off. Pushing the button has no effect
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regains one spell slot of 3rd level or lower at the end of that rest. A character can’t gain this benefit again for 24 hours. Treasure. The skeleton is the remains of a Netherese priest. It wears a silver
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regains one spell slot of 3rd level or lower at the end of that rest. A character can’t gain this benefit again for 24 hours. Treasure. The skeleton is the remains of a Netherese priest. It wears a silver
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regains one spell slot of 3rd level or lower at the end of that rest. A character can’t gain this benefit again for 24 hours. Treasure. The skeleton is the remains of a Netherese priest. It wears a silver
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal






