Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'benefits before diffusing content resolve'.
Other Suggestions:
benefits before diffusing contents remove
benefit before diffusing contents remove
benefit before diffusing contact remove
benefit before diffusing convert remove
benefit before diffusing content resolve
Feats
Forgotten Realms: Heroes of Faerûn
General Feat (Prerequisite: Level 4+, Lords' Alliance Agent Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20
, provided its Speed isn’t 0.
Additionally, you bolster the targets’ resolve, which lasts for 1 minute or until you have the Incapacitated condition. While bolstered, a target can’t be
Magic Items
Princes of the Apocalypse
;orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two.
You gain the following benefits while holding this magic weapon
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elegant movement. While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other
humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in your Bastions. Go ahead and resolve six Bastion turns.” The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn
a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once. Noor Rahman A Rogue’s Bastion on the outskirts of town contains a Guildhall, a Pub, and more!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in your Bastions. Go ahead and resolve six Bastion turns.” The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn
a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once. Noor Rahman A Rogue’s Bastion on the outskirts of town contains a Guildhall, a Pub, and more!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in your Bastions. Go ahead and resolve six Bastion turns.” The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn
a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once. Noor Rahman A Rogue’s Bastion on the outskirts of town contains a Guildhall, a Pub, and more!
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Squire of Solamnia Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background Your training in the ways of the Knights of Solamnia grants you these benefits: Mount
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Squire of Solamnia Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background Your training in the ways of the Knights of Solamnia grants you these benefits: Mount
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Squire of Solamnia Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background Your training in the ways of the Knights of Solamnia grants you these benefits: Mount
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
provides no mechanical benefits. It shrinks away to nothing after 1 hour. Gambling Fever After the characters have had time to look around, or if they make for the cavern straight away, read: A murmur of
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
provides no mechanical benefits. It shrinks away to nothing after 1 hour. Gambling Fever After the characters have had time to look around, or if they make for the cavern straight away, read: A murmur of
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night






