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Returning 35 results for 'berries back diffusing continuously replaces'.
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lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse as
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
bandits were robbing folks on the forest’s edge a while back. I bet they’re still hiding in the woods somewhere.” [Partially true; the bandits are now dead. Their animated corpses are in area R7.] 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
bandits were robbing folks on the forest’s edge a while back. I bet they’re still hiding in the woods somewhere.” [Partially true; the bandits are now dead. Their animated corpses are in area R7.] 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
bandits were robbing folks on the forest’s edge a while back. I bet they’re still hiding in the woods somewhere.” [Partially true; the bandits are now dead. Their animated corpses are in area R7.] 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd-level characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd-level characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
can speak Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd-level characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
can speak Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
can speak Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
laden with cakes, teapots, teacups, and cutlery. Two of the guests are motionless and silent, but the others are engaged in spirited conversation. At the back of the pavilion, a string quartet of
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
laden with cakes, teapots, teacups, and cutlery. Two of the guests are motionless and silent, but the others are engaged in spirited conversation. At the back of the pavilion, a string quartet of
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
laden with cakes, teapots, teacups, and cutlery. Two of the guests are motionless and silent, but the others are engaged in spirited conversation. At the back of the pavilion, a string quartet of
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
filled with air that is continuously and magically replenished On the map, air-filled areas are tinted purple. Some air-filled areas contain pools of water; a pool fills a depression in the floor and
airtight and can’t hold back water. Characters who have a passive Wisdom (Perception) score of 15 or higher spot a secret door as they move near its location. A character can also find it by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
more than to leave this place. Trekaila and Argentia, of course, are in complete agreement. The dryads part company with the characters, heading back toward Polvarth Plateau after wishing the adventurers success in whatever they are trying to do.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
filled with air that is continuously and magically replenished On the map, air-filled areas are tinted purple. Some air-filled areas contain pools of water; a pool fills a depression in the floor and
airtight and can’t hold back water. Characters who have a passive Wisdom (Perception) score of 15 or higher spot a secret door as they move near its location. A character can also find it by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
filled with air that is continuously and magically replenished On the map, air-filled areas are tinted purple. Some air-filled areas contain pools of water; a pool fills a depression in the floor and
airtight and can’t hold back water. Characters who have a passive Wisdom (Perception) score of 15 or higher spot a secret door as they move near its location. A character can also find it by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
touching it and expending a spell slot of 1st level or higher. Once recharged, the buckets continuously move between the forge and the mining tunnels’ storage chamber (area Z18). A character attempting to






