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classes
Van Richten’s Guide to Ravenloft
Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions— and bring their subjects to life. Using occult trappings, these bards conjure
spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control.
classes
Van Richten’s Guide to Ravenloft
Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions— and bring their subjects to life. Using occult trappings, these bards conjure
spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control.
Monsters
Fizban's Treasury of Dragons
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
winter wolf;winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4
A lonely werebear enjoys long conversations with a young crystal dragon but doesn
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Suggested
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Suggested
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Suggested
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a basket of berries picked from the palace garden (area P2). If they so desire, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a basket of berries picked from the palace garden (area P2). If they so desire, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a basket of berries picked from the palace garden (area P2). If they so desire, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
another Barbarian who has this option active. Ram. While your Rage is active, you can cause a Large or smaller creature to have the Prone condition when you hit it with a melee attack. Path of the World
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
another Barbarian who has this option active. Ram. While your Rage is active, you can cause a Large or smaller creature to have the Prone condition when you hit it with a melee attack. Path of the World
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
another Barbarian who has this option active. Ram. While your Rage is active, you can cause a Large or smaller creature to have the Prone condition when you hit it with a melee attack. Path of the World
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
claimed it.
2 Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3 A crystal dragon invites the greatest bards
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young






