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Returning 35 results for 'berries bat diffusing consists race'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovers a homestead. Roll a d6 to determine the race of the people there: 1–3, Tethyrian human; 4, Illuskan human; 5–6, halfling. A homestead consists of 1d6 adult commoners and 1d6 − 1 noncombatant
bandit captain). Shepherds. A group of shepherds watch over herd animals. Roll a d6 to determine the shepherds’ race: 1–4, human; 5–6, halfling. The group consists of 1d4 commoners and 1d2 leaders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovers a homestead. Roll a d6 to determine the race of the people there: 1–3, Tethyrian human; 4, Illuskan human; 5–6, halfling. A homestead consists of 1d6 adult commoners and 1d6 − 1 noncombatant
bandit captain). Shepherds. A group of shepherds watch over herd animals. Roll a d6 to determine the shepherds’ race: 1–4, human; 5–6, halfling. The group consists of 1d4 commoners and 1d2 leaders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovers a homestead. Roll a d6 to determine the race of the people there: 1–3, Tethyrian human; 4, Illuskan human; 5–6, halfling. A homestead consists of 1d6 adult commoners and 1d6 − 1 noncombatant
bandit captain). Shepherds. A group of shepherds watch over herd animals. Roll a d6 to determine the shepherds’ race: 1–4, human; 5–6, halfling. The group consists of 1d4 commoners and 1d2 leaders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Aside from the mill, the village consists of a handful of granaries and a larger handful of cottages, several of which house tiny local shops. According to old tales, the village was known as Ironford
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Aside from the mill, the village consists of a handful of granaries and a larger handful of cottages, several of which house tiny local shops. According to old tales, the village was known as Ironford
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Aside from the mill, the village consists of a handful of granaries and a larger handful of cottages, several of which house tiny local shops. According to old tales, the village was known as Ironford
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fell prey to Zuggtmoy’s spores and were drawn to the fungi fields of Kyorbblivvin, where they now roam as a pack, attacking intruders on sight. Elite Drow Foot Patrol This patrol consists of 2d4
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fell prey to Zuggtmoy’s spores and were drawn to the fungi fields of Kyorbblivvin, where they now roam as a pack, attacking intruders on sight. Elite Drow Foot Patrol This patrol consists of 2d4
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fell prey to Zuggtmoy’s spores and were drawn to the fungi fields of Kyorbblivvin, where they now roam as a pack, attacking intruders on sight. Elite Drow Foot Patrol This patrol consists of 2d4
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Berrick (male human noble).
Sergeant Grendar Kuln (male half-orc veteran) is in charge of the town watch; Constable Dara Whitewood (female human veteran) is the senior officer. The town watch consists of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Berrick (male human noble).
Sergeant Grendar Kuln (male half-orc veteran) is in charge of the town watch; Constable Dara Whitewood (female human veteran) is the senior officer. The town watch consists of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Berrick (male human noble).
Sergeant Grendar Kuln (male half-orc veteran) is in charge of the town watch; Constable Dara Whitewood (female human veteran) is the senior officer. The town watch consists of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles.
Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles.
Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles.
Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Bandersnatches try to ambush the characters as they make their way out of Menzoberranzan. The hunting party consists of the gang’s leader, her quasit advisor, and thirty drow bandits. The leader of the
consists of 2d4 drow. If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol confronts the party and starts asking questions. If any of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
, so it’s still possible to move through the front gate—but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4 cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Structure Waterdeep: Dragon Heist consists of an introductory adventure designed to familiarize player characters with the city of Waterdeep and provide them with a base of operations
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Structure Waterdeep: Dragon Heist consists of an introductory adventure designed to familiarize player characters with the city of Waterdeep and provide them with a base of operations
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
, so it’s still possible to move through the front gate—but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4 cultists
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
keep, so it’s still possible to move through the front gate — but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
, so it’s still possible to move through the front gate—but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4 cultists
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
keep, so it’s still possible to move through the front gate — but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4






