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Returning 35 results for 'berries block diffusing combining rules'.
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Spells
Player’s Handbook
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
the steed’s creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons— wide, razor-sharp outer leaves—in the loose dirt around itself to catch
Monsters
Fizban's Treasury of Dragons
for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Monsters
The Book of Many Things
but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
Monsters
Fizban's Treasury of Dragons
includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
Monsters
Fizban's Treasury of Dragons
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Parts of a Stat Block The rules for a stat block are detailed in the “Rules Glossary” and in this section.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Parts of a Stat Block The rules for a stat block are detailed in the “Rules Glossary” and in this section.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Parts of a Stat Block The rules for a stat block are detailed in the “Rules Glossary” and in this section.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Parts of a Stat Block The rules for a stat block are detailed in the rules glossary of the Player’s Handbook and in this section.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Parts of a Stat Block The rules for a stat block are detailed in the rules glossary of the Player’s Handbook and in this section.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Parts of a Stat Block The rules for a stat block are detailed in the rules glossary of the Player’s Handbook and in this section.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Using a Stat Block This chapter is a companion to the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Using a Stat Block This chapter is a companion to the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manual before proceeding further. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Using a Stat Block This chapter is a companion to the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
suitable for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a silvery gown embroidered with crystalline ferns and carnelian holly berries. It proudly shows off the shard solitaire it’s wearing to guests. Any character who observes the simulacrum for 1
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
suitable for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
suitable for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual






