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Returning 34 results for 'berries boulders diffusing container rules'.
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Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic items. Rules for explosives are given below. Explosives Item Cost Weight Bomb 100 GP 1 lb. Dynamite Stick — 1 lb. Grenade, Fragmentation — 1 lb. Grenade Launcher — 7 lb. Grenade, Smoke 50
(such as the Gust of Wind spell) disperses the smoke. Gunpowder Setting fire to a container full of Gunpowder causes it to explode. When a container explodes, each creature in a 10-foot-radius Sphere
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
start of the play, each player draws a slip of paper from the container, as Stagefright hisses a line to that player’s character from the wings. The rules of the play are as follows: The players must ad
Performing the Play Appendix E contains lines of dialogue for you to photocopy and cut out. Place the slips of paper in a paper bag or other opaque container, then give it to your players. At the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fireside Contests The Fireside contests are described below. They can be run in any order. The rules of the Fireside contests are as follows. Competitors. Any number of characters can partake in each
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
attack with it, as well as when determining your reach for opportunity attacks with it. Special. A weapon with the special property has unusual rules governing its use, explained in the weapon's
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
the Fire Giants”), destroying anything that gets in their way. As they approach the center of Triboar, they hurl boulders into the town to strike fear into the hearts of the townsfolk, hoping to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
vanishes. If an item that you created with this feature is a container, such as a Bag of Holding, and it vanishes, its contents harmlessly appear in and around its space. Spellcasting Focus. You can use
Artificer to make magic items. The Dungeon Master’s Guide provides rules for characters— not just Artificers—who want to make magic items of all sorts. Though many different characters can make magic items
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. A flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Geonids Geonids live in mountain caves, but they can be encountered anywhere on the island. If the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, their rib cages shattered by boulders lying atop them. Only one skeleton remains whole, and it clutches to its chest an open-faced steel helmet decorated with a golden circlet above the brow, from which
Stone Bridge The following boxed text assumes that the characters arrive here via the tunnel to the north or south: The passage opens onto a smooth stone bridge flanked by boulders. The bridge is five
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Categories Every magic item belongs to a category. The Magic Item Categories table lists the nine categories and provides examples. Rules for the categories appear after the table. Magic
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Adventuring Gear This section describes items that have special rules or require further explanation. Ammunition Item
Cost
Weight
Arrows (20)
1 gp
1 lb.
Blowgun needles (50)
1 gp
1
to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
ventured into this area in recent years. Supposedly, the Thayans once emerged with a huge adamantine container that rumbled and shook, as if to the beat of a monstrous heart. SURVIVOR COMMUNITIES
As
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
sharp lookout here. The giant has its greataxe plus a boulder ready at hand, with plenty of additional boulders piled near the entrances (guard positions 1 and 4). 10. Southeast Chamber One frost giant is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2). The goats are hungry but not picky
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
, dried fruit, hardtack, and nuts. See “Malnutrition” in the rules glossary for the risks of not eating. Robe (1 GP) A Robe has vocational or ceremonial significance. Some events and locations admit only
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
, Primordial
Challenge 26 (90,000 XP) Proficiency Bonus +8
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
is as stormy as the skies of Yon, and I hurl boulders when I’m angry.”
Ideal. “Bitter End is a raving tyrant. I live in hope that one day we’ll be free of that hag.”
Bond. “I have sworn to
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mood is as stormy as the skies of Yon, and I hurl boulders when I’m angry.”
Ideal. “Bitter End is a raving tyrant. I live in hope that one day we’ll be free of that hag.”
Bond. “I have sworn to
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). Barricade. East of these three rooms (near the place marked B on the map), the corridor is blocked by an accumulation of boulders and debris. 12–14. Unruly Captive Quarters Three enclosures to
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
than boulders peeking up above the waves. The Red Rocks have sunk countless ships over the centuries, so sailors tend to give the area a wide berth. Fishers in small vessels frequent these waters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesn’t recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Master’s Guide) apply in
even if the glass is shattered. Simulacrum Sarcophagus. This ice-carved container weighs 1,000 pounds and begins to melt if taken out of the room. The snow figure in the sarcophagus is part of the






