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Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules to determine your available spell slots.
Ranger Features
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three-quarters cover against attacks from the other side (see “Cover” in the Basic Rules). Dusty old furnishings such as simple wooden chairs and tables remain in most intact buildings. Trees and Brush
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Credits Lead Designer: Justice Ramin Arman
Art Director: Emi Tanji
Designers: Dan Dillon, Carl Sibley
Rules Developers: Jeremy Crawford, Makenzie De Armas, Ron Lundeen, Carl Sibley
Lead
, Martin Mottet, Irina Nordsol, One Pixel Brush, Hinchel Or, Alejandro Pacheco, PINDURSKI, Andrea Piparo, Arash Radkia, Noor Rahman, Tooba Rezaei, Cyprien Rousson, Taras Susak, Kamila Szutenberg, Matias
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
features, which are listed in the Ranger Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Credits
Project Leads: Justice Ramin Arman, F. Wesley Schneider
Art Director: Emi Tanji
Writers: Justice Ramin Arman, Dan Dillon, F. Wesley Schneider
Rules Developers: Christopher Perkins
Illustrators: Alfven Ato, Luca Bancone, Alix Branwyn, Bruce Brenneise, Kai Carpenter, CoupleOfKooks, Nikki Dawes, Max Dunbar, Michele Giorgi, Oksana Kerro, PINDURSKI, One Pixel Brush, Sam Keiser, Linda
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
failed check, the brush counts as 5 feet of difficult terrain. 2 Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dwarven ale. The next room over might appear as a beachside bungalow, a peaceful elven glade, or a wizard’s scriptorium. Every room is someone’s paradise. One Pixel Brush Travelers from all places
way back home.” 2 “I wish to find a cure for this magical sickness.” 3 “I wish we could defeat the evil that rules over us.” 4 “I wish I could destroy that artifact once and for all.” 5 “I wish for revenge on the one who wronged me.” 6 “I wish I were free from this cursed prison.”
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Credits
Project Leads: Justice Ramin Arman, F. Wesley Schneider
Art Director: Emi Tanji
Writers: Dan Dillon, Ben Petrisor, F. Wesley Schneider
Rules Developers: Jeremy Crawford, Ron
Yanner
Concept Art Directors: Josh Herman, Emi Tanji
Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max Dunbar, Alex Konstad, Juho Laitila, Izzy Medrano, One Pixel Brush, Noor Rahman
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
are ever so unfortunate as to be enslaved by the drow of Menzoberranzan, my advice to you is simple and stern: do as you are commanded, avoid insulting their goddess (which means don’t even brush off a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paths. There are no stations in the expanses between these settlements, and House Orien rules prohibit lightning rail pilots from stopping anywhere but at a station. Stations throughout Khorvaire
have a similar look and feel, to ensure that each one lives up to the high expectations of House Orien’s patrons. White and gold everbright lanterns continually illuminate each station. When a train
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and cast into the noxious void. Moments later, the Pit belches up a demon to serve in the ranks of the Hounds. One Pixel Brush A grim fortress, Blightsteel Keep, looms over the demon-infested town of
town of cobblestone streets and simple buildings clustered around a colorless hill. Cursed farmlands lie beyond the town. Blightsteel Keep The archlector rules from an unyielding steel fortress on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
-flower fronds (see appendix D) grow in this garden. Any character who moves through the garden can’t help but brush up against one of these beautiful but deadly plants. Written on the south wall in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
keep inmates in line. Olmulloz, a pasty shator demodand (see Morte’s Planar Parade) accompanied by a pack of rabid hell hounds. One Pixel Brush Looming over the Lady’s Ward, the Prison is a grim reminder of the consequences of crime in the City of Doors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Stealth) checks to hide, as they continually emit jarring music. B7: Githyanki Camp Three bedrolls around a small chest are tucked inside this alcove. Two metal rods, each about two feet long
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out what’s happening. Meanwhile, Dartinal smokes a pipe in bed and waits for Dusk to return.
Fireplace. Resting on the fireplace mantel are a wedge of soap, a brush, a clay pipe, and an ivory tobacco
. Thieves’ Test. The door leading to area G29 is unlocked and has the following note (handwritten in Common) tacked to it: Here are the rules. Look for keys and keyholes. Watch out for my pets. Follow






