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Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
Monsters
Fizban's Treasury of Dragons
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Monsters
Fizban's Treasury of Dragons
water and cultivate the fish that are their preferred food.
Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
the Exile, its founding leader. He was a refugee of war in the land of San Citlán, and he selected one of the most beautiful complexes in the Citadel to house the needy as they arrived. He swore that
new land. The Palace’s staff coordinate with the House of Convalescence to provide the best possible aid to the sick and wounded. The Shieldbearers, the Radiant Citadel’s dedicated search-and-rescue force, are headquartered at the Palace of Exile. Where there is a need, the Shieldbearers help.
races
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Mourning and is presumed to be dead. Her son Prince Oargev ir’Wynarn holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Mourning and is presumed to be dead. Her son Prince Oargev ir’Wynarn holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
. Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Mourning and is presumed to be dead. Her son Prince Oargev ir’Wynarn holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
. Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or
. Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Burrenton This cozy village boasts cobblestone paths winding through clusters of thatched-roof homes and shops. Wooden bridges span babbling brooks. Steam billows from the stacks of numerous smithies
.
Burrenton is a clachan that is home to about two hundred residents. Most are kithkin, although its denizens also include flamekin and changelings. Burrenton is best known for its engineering and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Burrenton This cozy village boasts cobblestone paths winding through clusters of thatched-roof homes and shops. Wooden bridges span babbling brooks. Steam billows from the stacks of numerous smithies
.
Burrenton is a clachan that is home to about two hundred residents. Most are kithkin, although its denizens also include flamekin and changelings. Burrenton is best known for its engineering and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Burrenton This cozy village boasts cobblestone paths winding through clusters of thatched-roof homes and shops. Wooden bridges span babbling brooks. Steam billows from the stacks of numerous smithies
.
Burrenton is a clachan that is home to about two hundred residents. Most are kithkin, although its denizens also include flamekin and changelings. Burrenton is best known for its engineering and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or






