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Returning 35 results for 'best blooming diffusing contingent release'.
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races
the lands they live in.
Hederans have extraordinary lifespans, with some reaching over a thousand years of age. Every two centuries or so, a hederan enters a rare blooming phase when the flowers on
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
Backgrounds
Ghosts of Saltmarsh
hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits
, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
, and are as diverse as the lands they live in. Hederans have extraordinary lifespans, with some reaching over a thousand years of age. Every two centuries or so, a hederan enters a rare blooming phase
when the flowers on its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dragon’s vanquishers had also perished in the battle. Thinking the lair would be easy to plunder, Vrakir set off with a contingent of warriors to claim its riches. When he arrived, however, Vrakir
efreeti learn what had given the cultists their power: the Book of Vile Darkness. Without hesitation, Vrakir claimed the artifact, taking it to Brimstone Hold to plot how best to use it to fuel his evil.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Hunters’ Role Once you know the form of Pharaoh Ankhtepot’s ka, determine how the characters become involved with the hunt for it. Events might make finding the soul to be in the characters’ best
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, in which case the other prisoners are initially indifferent toward the characters. Handle the interactions using roleplaying, Charisma checks, or a balance of the two as best suits your group and the
Shoor carries it, as another sign of their change in status. It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the drow city. Additionally
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup The Zhentarim wants to start a small caravan from Womford and use its usual contingent of guards and drovers. They hire the characters as armed escorts for Ascaleld Marurryn, a negotiator for a
fast caravan in the best weather and without delays. The caravan makes good time, and although the sky turns overcast, it doesn’t rain. Well-established campsites are plentiful beside the Long Road
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
glitches across the Outlands. R04M provides the following information: R04M was part of the last Great Modron March. The contingent he belonged to became lost in the Outlands. R04M has deduced that the
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Stoyanovich Every hour the characters spend inside the werewolf den, roll a d20. On a roll of 18 or higher, the werewolf hunting party returns, dragging a dead mountain goat. It’s a meager feast, at best
the characters to leave the den unmolested but refuses to release the kidnapped children unless Zuleika is present to convince him otherwise (because she fears that the characters might kill her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
check must be made every 500 yards. The stag leads hunters on a 1,500-yard chase to a moss-grown, ivy-draped ruin in the forest. There, one of three things can happen. Choose the one that best suits
believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
check must be made every 500 yards. The stag leads hunters on a 1,500-yard chase to a moss-grown, ivy-draped ruin in the forest. There, one of three things can happen. Choose the one that best suits
. He believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seems most dramatic to you as DM, but here are some tips to help you choose the best moment.
Storming the Castle Immediately. Aggressive players can assail the castle while it’s on the ground. In
either kill them as sacrifices or drive them out of the village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dramatic to you as DM, but here are some tips to help you choose the best moment.
Storming the Castle Immediately. Aggressive players can assail the castle while it’s on the ground. In addition to
village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the stables (see area 3).
Last Recourse. If the castle flies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
obvious places as false “treasure,” prompting intruders to open the container and release a swarm. In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits your character. d6 Hardship 1 Nearly Drowned
excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals. Marine Personality Traits d8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
best source of information in Chult. However, she’s not easy to reach. A massive brick and stone ziggurat rises from the jungle. Two staircases angle up and across the front face, one from the right
themselves in the naga’s presence: Hanging lamps illuminate the room, while incense burners fill it with exotic scents and curling smoke. Cushions and reed mats cover the floor, pots of blooming flowers line
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter The best thing about blood money is that it spends just as readily as any other kind of money. Some fight to slake bloodlust. Others fight for the thrill of besting an enemy. Some fight for a
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
moment, then lets it drop to the ground amid even more cheers.
A character who understands Draconic can hear the lizardfolk shouting support and cheering the lifter’s “new personal best.” The focus
characters on their victories and rewards them with a trophy made of eternally blooming flowers and a small green dragon skull. The trophy functions as an alchemy jug, but in addition to the liquids it
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise — like uncounted tiny voices whispering in tongues you
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
support. Every dollar is one step closer to the next level. Game on! Mike Mearls November, 2019 ON FIENDS AND FOLIOS
Since a treacherous, former servant of mine thought it wise to release my collected
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all, and establish Cyre’s martial supremacy for centuries to come. With Cyre’s immense wealth fueling its effort, House Cannith called upon the ingenuity of its best artificers and magewrights
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as a regular occurrence after the first frost of the coming season, and are often met at docking by a magister — or by a contingent of the Guard who will hold travelers aboard until a magister can be
the Griffon Cavalry. Only specially licensed individuals and mounts can fly over Waterdeep. It is best to land well outside the city and approach on foot.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the fight in the second round. They are well trained and do their best to help, but to avoid additional complexity during the encounter, assume that the duergar act at the end of the initiative order
. The characters can use this chance to escape, or they can help, albeit with disadvantage on attack rolls if they are shackled. The duergar are pragmatists and release characters who help them deal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
divine squabbles. Kruphix’s Favor Kruphix’s champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
have to. (Good)
4 Knowledge. I seek out dangerous secrets so that I can know the nature of reality. (Neutral)
5 Power. The best thing about knowing a secret is getting to use it against
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heart and gives me power. (Any)
4 Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
5 Ruthlessness. The ends justify the means and victory is to be
obtained at any cost. (Evil)
6 Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Earning and Losing Piety You increase your piety score to Mogis when you expand
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, it reveals the following information in response to a successful DC 15 Charisma (Intimidation) check, assuming the characters agree to release it: The demon attacks from the River Styx intensified when
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
battlefield. Strahd envied the love and attention his mother visited upon his brother, so in Barovia he remained. Peace made Strahd restless, and he began to feel like his best years were behind him
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
swarm, its mouth closes, and it can’t release another swarm until 1 hour has passed. COMMON DROW PHRASES
The following are a few key drow phrases you can use when roleplaying dark elves.
Oloth plynn
be praised.”)
Lil alurl velve zhah lil velkyn uss. (“The best knife is an unseen one.”)
Khaless nau uss. (“Trust no one.”)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters ask what the rods are for, Bel says, “That’s not really any of your business. This is the best deal you’ll get in Avernus. I suggest you take it.” Bel
Large fiend (devil), lawful
characters directly unless they attack him first, in which case he casts imprisonment on a party member (Lulu being his first choice). If the spell works, Bel vows to release his prisoner once the nine






