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Returning 35 results for 'best boggarts diffusing confer records'.
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Monsters
Lorwyn: First Light
their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and
disinterested in the squabbles of boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed.
When a giant in the realm of
Monsters
Lorwyn: First Light
rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of boggarts, kithkin, elves, and
Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
positions, the benefits they confer, and what they mean to the franchise. Hopefully, the players have already considered what positions are the best fit for their characters and for the franchise as a whole
“Company Positions” in chapter 2. When they do so, Viari hands out any special position gear and instructs the characters in how best to fulfill their roles. Chapter 2 has more details on these
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
positions, the benefits they confer, and what they mean to the franchise. Hopefully, the players have already considered what positions are the best fit for their characters and for the franchise as a whole
“Company Positions” in chapter 2. When they do so, Viari hands out any special position gear and instructs the characters in how best to fulfill their roles. Chapter 2 has more details on these
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed. When a giant in the realm of Lorwyn-Shadowmoor sleeps, it often has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
positions, the benefits they confer, and what they mean to the franchise. Hopefully, the players have already considered what positions are the best fit for their characters and for the franchise as a whole
“Company Positions” in chapter 2. When they do so, Viari hands out any special position gear and instructs the characters in how best to fulfill their roles. Chapter 2 has more details on these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
them! If they leave a door open, it should stay open until someone closes it. No one’s memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
them! If they leave a door open, it should stay open until someone closes it. No one’s memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, records, and accounts of their kind. Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
them! If they leave a door open, it should stay open until someone closes it. No one’s memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, records, and accounts of their kind. Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, records, and accounts of their kind. Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the fight in the second round. They are well trained and do their best to help, but to avoid additional complexity during the encounter, assume that the duergar act at the end of the initiative order
downplaying nor exalting the characters’ actions. The characters can speak to the newly arrived giant while the duergar confer. The giant introduces himself as Dorhun, apprentice to Stonespeaker Hgraam. He
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the fight in the second round. They are well trained and do their best to help, but to avoid additional complexity during the encounter, assume that the duergar act at the end of the initiative order
downplaying nor exalting the characters’ actions. The characters can speak to the newly arrived giant while the duergar confer. The giant introduces himself as Dorhun, apprentice to Stonespeaker Hgraam. He






