Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'best both diffusing convinced ray'.
Other Suggestions:
been both diffusing confined ray
beast both diffusing confined ray
beasts both diffusing confined ray
bless both diffusing confined ray
barest both diffusing confined ray
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
);{"diceNotation":"7d6","rollType":"damage","rollAction":"Staff","rollDamageType":"necrotic"} necrotic damage.
Deathly Ray. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature’s space.
Legendary Resistance (3/Day). If Belashyrra fails a saving throw, it can
Backgrounds
Guildmasters’ Guide to Ravnica
concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Monsters
Fizban's Treasury of Dragons
together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Monsters
Fizban's Treasury of Dragons
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
thought it was an accident. In the days that followed, Pidlwick II tried its best to fill its namesake's shoes, but the effigy's mere presence was upsetting to Tatyana, and it was never called on to perform
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Ice
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
Monsters
Fizban's Treasury of Dragons
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Backgrounds
Guildmasters’ Guide to Ravnica
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
classes
Basic Rules (2014)
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
beholder’s challenge rating. It wears a ring of invisibility on its fear ray eyestalk, a ring of mind shielding on its sleep ray eyestalk, and a ring of resistance (force) on its slowing ray eyestalk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
beholder’s challenge rating. It wears a ring of invisibility on its fear ray eyestalk, a ring of mind shielding on its sleep ray eyestalk, and a ring of resistance (force) on its slowing ray eyestalk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr from where it was hidden inside its lair, and the beholder is convinced that the Black Network is behind the theft. The beholder is caught up in the unbreakable grip of its own paranoia. It sees
beholder’s challenge rating. It wears a ring of invisibility on its fear ray eyestalk, a ring of mind shielding on its sleep ray eyestalk, and a ring of resistance (force) on its slowing ray eyestalk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be convinced to tell her story with a successful DC 12 Charisma (Persuasion) check. If the characters attack Hanne, she fights to the best of her ability. If the adventurers are friendly toward her, Hanne is willing to travel with them for safety.
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be convinced to tell her story with a successful DC 12 Charisma (Persuasion) check. If the characters attack Hanne, she fights to the best of her ability. If the adventurers are friendly toward her, Hanne is willing to travel with them for safety.
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be convinced to tell her story with a successful DC 12 Charisma (Persuasion) check. If the characters attack Hanne, she fights to the best of her ability. If the adventurers are friendly toward her, Hanne is willing to travel with them for safety.
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Karina, she employs an endless string of servants to provide Malocchio the best possible upbringing. Inevitably, though, every servant flees or vanishes, either as a result of Gabrielle’s unreasonable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Karina, she employs an endless string of servants to provide Malocchio the best possible upbringing. Inevitably, though, every servant flees or vanishes, either as a result of Gabrielle’s unreasonable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invidia Darklord: Gabrielle Aderre Hallmarks: Bad parents, possessed children Gabrielle Aderre is convinced that her son, Malocchio, is destined for greatness. From her estate outside the village of
Karina, she employs an endless string of servants to provide Malocchio the best possible upbringing. Inevitably, though, every servant flees or vanishes, either as a result of Gabrielle’s unreasonable
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are always a good distraction. Rival beholders are the best one.
— Volo
Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are always a good distraction. Rival beholders are the best one.
— Volo
Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are always a good distraction. Rival beholders are the best one.
— Volo
Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. A beholder can use its telekinesis ray in conjunction with its antimagic cone to lift a heavy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be merciful and pacify the creature with a charm ray or a sleep ray instead of killing it outright. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and
purpose, giving them the opportunity to serve as guards, spies, or assassins against a rival. Refusal means, at best, servitude as a charmed minion, and at worst, disintegration.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be merciful and pacify the creature with a charm ray or a sleep ray instead of killing it outright. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and
purpose, giving them the opportunity to serve as guards, spies, or assassins against a rival. Refusal means, at best, servitude as a charmed minion, and at worst, disintegration.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be merciful and pacify the creature with a charm ray or a sleep ray instead of killing it outright. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and
purpose, giving them the opportunity to serve as guards, spies, or assassins against a rival. Refusal means, at best, servitude as a charmed minion, and at worst, disintegration.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
charity, promoting peace, and working to enforce law and order. He is skeptical of the characters, however, convinced that they are troublemakers who will undermine the peace. He wants only officials of the
square, Cheldar rails against the forces of chaos, laying blame for recent troubles on adventurers who are meddling in things best left alone. Event The characters find that all adventurers in town
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
charity, promoting peace, and working to enforce law and order. He is skeptical of the characters, however, convinced that they are troublemakers who will undermine the peace. He wants only officials of the
square, Cheldar rails against the forces of chaos, laying blame for recent troubles on adventurers who are meddling in things best left alone. Event The characters find that all adventurers in town
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
charity, promoting peace, and working to enforce law and order. He is skeptical of the characters, however, convinced that they are troublemakers who will undermine the peace. He wants only officials of the
square, Cheldar rails against the forces of chaos, laying blame for recent troubles on adventurers who are meddling in things best left alone. Event The characters find that all adventurers in town
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
illness, his suspicions blossomed into full-blown paranoia. He is convinced that someone at Xonthal’s Tower poisoned him, and he now trusts no one. To save himself, Iskander has decided to betray the cult
and seek safety elsewhere. Having heard the exploits of the adventurers, he has decided that the cult’s most effective enemies are his best bet as allies — and that a dragon mask should be more than enough to attract their attention.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
illness, his suspicions blossomed into full-blown paranoia. He is convinced that someone at Xonthal’s Tower poisoned him, and he now trusts no one. To save himself, Iskander has decided to betray the cult
and seek safety elsewhere. Having heard the exploits of the adventurers, he has decided that the cult’s most effective enemies are his best bet as allies — and that a dragon mask should be more than enough to attract their attention.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
convinced an increasing number of Djaynaians to embrace the ways of the Night Revelers. Djeneba is exceptionally tall and always adorned head-to-toe in elaborate layers of form-obscuring gray and blue
pleasures is the path to serenity and freedom.” Bond. “The best way to honor our ancestors is to build a new future.” Flaw. “I know my thoughts are hard to follow, but even unfocused minds hold value.”






