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Returning 35 results for 'bestial bards diffusing claim replicate'.
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Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"necrotic"} necrotic damage.Some legends claim the first ettin;ettins were orcs transformed by Demogorgon, the Prince of Demons, while others tie their origin to Grolantor or another god of
transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo frenzied with rage; the two heads shout and howl at each other with a fury that
Classes
Xanathar's Guide to Everything
Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling
tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them
Classes
Xanathar's Guide to Everything
Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling
tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them
Backgrounds
Ghosts of Saltmarsh
have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it
of the world and behold the ships that sail there.
2
Much of the treasure I claim will be used to enrich my community.
3
I must find a kind of wood rumored to possess magical qualities
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-choked ruins rests Faunel’s gate, a tranquil pool at the foot of a stone statue. The pool’s waters replicate the effects of an awaken spell. Beasts that lap from its crystalline waters find their
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-choked ruins rests Faunel’s gate, a tranquil pool at the foot of a stone statue. The pool’s waters replicate the effects of an awaken spell. Beasts that lap from its crystalline waters find their
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-choked ruins rests Faunel’s gate, a tranquil pool at the foot of a stone statue. The pool’s waters replicate the effects of an awaken spell. Beasts that lap from its crystalline waters find their
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
into monstrous echoes of their demon patron. The arms of an echo of Demogorgon transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
into monstrous echoes of their demon patron. The arms of an echo of Demogorgon transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
into monstrous echoes of their demon patron. The arms of an echo of Demogorgon transform into powerful tentacles, and the heads take on a more bestial appearance. The transformation leaves the echo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment. TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good, fundamentally
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment. TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good, fundamentally
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment. TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good, fundamentally
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
souls.
— Elminster
Deep Thralls. Krakens, morkoths, sea hags, marids, storm giants, dragon turtles — all of these sea creatures and more can mark mortals as their own and claim them as minions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
souls.
— Elminster
Deep Thralls. Krakens, morkoths, sea hags, marids, storm giants, dragon turtles — all of these sea creatures and more can mark mortals as their own and claim them as minions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
souls.
— Elminster
Deep Thralls. Krakens, morkoths, sea hags, marids, storm giants, dragon turtles — all of these sea creatures and more can mark mortals as their own and claim them as minions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
must visit all the oceans of the world and behold the ships that sail there. 2 Much of the treasure I claim will be used to enrich my community. 3 I must find a kind of wood rumored to possess magical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
must visit all the oceans of the world and behold the ships that sail there. 2 Much of the treasure I claim will be used to enrich my community. 3 I must find a kind of wood rumored to possess magical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
must visit all the oceans of the world and behold the ships that sail there. 2 Much of the treasure I claim will be used to enrich my community. 3 I must find a kind of wood rumored to possess magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. He leads the largest host of gargoyles in Droaam, and Grimstone is also home to orcs and other creatures. The Dark Pack. An alliance of lycanthropes, worgs, and other bestial creatures is led by an
the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags. Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
you to claim.
Leading the gnolls is a figure of fearful countenance, twelve feet tall with the head of a snarling, amber-eyed hyena. He wields a massive triple flail, whose whirling heads smash into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
you to claim.
Leading the gnolls is a figure of fearful countenance, twelve feet tall with the head of a snarling, amber-eyed hyena. He wields a massive triple flail, whose whirling heads smash into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
you to claim.
Leading the gnolls is a figure of fearful countenance, twelve feet tall with the head of a snarling, amber-eyed hyena. He wields a massive triple flail, whose whirling heads smash into






