Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'better being diffusing confined resisted'.
Other Suggestions:
bitter being diffusing contained resisted
bitter being diffusing convinced resisted
better being diffusing contained resisted
better being diffusing convinced resisted
better being diffusing coined relished
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the stasis pods (area 5) or, if they resisted the detention drones, one of the isolation chambers (area 20). Alternatively, the character might have escaped already and be found wandering in the
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the stasis pods (area 5) or, if they resisted the detention drones, one of the isolation chambers (area 20). Alternatively, the character might have escaped already and be found wandering in the
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the stasis pods (area 5) or, if they resisted the detention drones, one of the isolation chambers (area 20). Alternatively, the character might have escaped already and be found wandering in the
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
at the bottom of the dark elves’ social hierarchy, the lowest-ranking drow are considered little better than slaves themselves. A weak house that doesn’t ally itself with a protector will be preyed on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
at the bottom of the dark elves’ social hierarchy, the lowest-ranking drow are considered little better than slaves themselves. A weak house that doesn’t ally itself with a protector will be preyed on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
at the bottom of the dark elves’ social hierarchy, the lowest-ranking drow are considered little better than slaves themselves. A weak house that doesn’t ally itself with a protector will be preyed on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tam’s undead servants. With the characters, she is honest and forthright, as well as cynical
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tam’s undead servants. With the characters, she is honest and forthright, as well as cynical
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tam’s undead servants. With the characters, she is honest and forthright, as well as cynical
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
assume it to be a monument to Waterdeep’s Griffon Cavalry, but Waterdavians know better. The Sahuagin Humbled For years, the only visible walking statue of Waterdeep was known simply as “the walking
vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
assume it to be a monument to Waterdeep’s Griffon Cavalry, but Waterdavians know better. The Sahuagin Humbled For years, the only visible walking statue of Waterdeep was known simply as “the walking
vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
assume it to be a monument to Waterdeep’s Griffon Cavalry, but Waterdavians know better. The Sahuagin Humbled For years, the only visible walking statue of Waterdeep was known simply as “the walking
vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
tending their fire (which makes the chamber stiflingly hot and smoky) and carving grisly totems from the bones of their enemies. When the pterafolk have prisoners, they’re confined to the eastern portion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
tending their fire (which makes the chamber stiflingly hot and smoky) and carving grisly totems from the bones of their enemies. When the pterafolk have prisoners, they’re confined to the eastern portion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
tending their fire (which makes the chamber stiflingly hot and smoky) and carving grisly totems from the bones of their enemies. When the pterafolk have prisoners, they’re confined to the eastern portion
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or — better yet — killed. She has been keeping an eye on her enemy as a result (see the “Adventure Hooks
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or — better yet — killed. She has been keeping an eye on her enemy as a result (see the “Adventure Hooks
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or — better yet — killed. She has been keeping an eye on her enemy as a result (see the “Adventure Hooks
here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confined space.
A sea lion (see appendix C) was captured by the sahuagin along with its triton master (see cell 50d) and is now being caged until a suitable opponent can be found to pit against it in
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confined space.
A sea lion (see appendix C) was captured by the sahuagin along with its triton master (see cell 50d) and is now being caged until a suitable opponent can be found to pit against it in
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confined space.
A sea lion (see appendix C) was captured by the sahuagin along with its triton master (see cell 50d) and is now being caged until a suitable opponent can be found to pit against it in
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
back of her pet killer whale. Dealing with the Giant Lords Ordning or no, Count Vaal, Duchess Tartha, Jarl Hellenhild, and Thane Braxow know better than to defy the storm giants in their own stronghold
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
back of her pet killer whale. Dealing with the Giant Lords Ordning or no, Count Vaal, Duchess Tartha, Jarl Hellenhild, and Thane Braxow know better than to defy the storm giants in their own stronghold






