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Returning 35 results for 'better both diffusing converse regain'.
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Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
number of permanent spell effects on it to make the armor a better castle defender.
The armor understands Common but obeys only the commands of its master.
Lightning, PoisonCold, Fire
Monsters
Mythic Odysseys of Theros
","rollAction":"Aura of Erebos","rollDamageType":"necrotic"} necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Van Richten’s Guide to Ravenloft
Disgorge","rollDamageType":"necrotic"} necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.Vicious
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Vecna: Eve of Ruin
condition for 1 minute. While poisoned in this way, a creature can’t regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on
art objects—the more beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage.
Spyder-Fiends
Demonic
Monsters
The Wild Beyond the Witchlight
Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
rolls but loses its other properties; on a 20, it regains 1d8 + 2;{"diceNotation":"1d8+2","rollType":"roll","rollAction":"Regain Charges"} charges.Multiattack. Ringlerun makes three Staff of Power or
Monsters
Vecna: Eve of Ruin
, the afflicted target can’t regain hit points.
Flight of the Damned (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Flight of the Damned"}. Vecna conjures a torrent of
scribe. He spent the better part of his childhood secretly educating himself in his masters’ arts. Once Vecna learned all he could, he massacred the wizards. He then recorded his every foul thought
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
to the west. A few raiders remain in the cave: the Wearer of Purple (Mondath), the “dragon-man” (Cyanwrath), the better warriors, and the “dragon-dogs” (kobolds). As long as the cultists pay well for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
takes 18 (4d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
takes 18 (4d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
takes 18 (4d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spelljamming helms (akin to those used to propel real spelljamming ships). As the simulation ends, all characters regain any lost hit points, spell slots, or limited-use powers. Characters who died during the
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points. A
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spelljamming helms (akin to those used to propel real spelljamming ships). As the simulation ends, all characters regain any lost hit points, spell slots, or limited-use powers. Characters who died during the
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spelljamming helms (akin to those used to propel real spelljamming ships). As the simulation ends, all characters regain any lost hit points, spell slots, or limited-use powers. Characters who died during the
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
with this fortuitous happenstance, Tyche reached to pluck this delightful token, which she assumed was a peace overture from Lathander, who sought to regain her good graces. Much to her amazement, Lady
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fly across the Tartyx without Erebos’s permission find themselves attacked by flocks of vicious monsters. The demons of the Underworld make this flight with better success than most, though. By
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
her, Strahd sought to woo Tatyana but was soundly rebuffed. Unwilling to accept her wishes or Sergei as his better, Strahd delved into the sinister secrets of his land and came to learn of the Amber
Temple. There, amid hidden lore and the imprisoned vestiges of ancient evil, Strahd first encountered the Dark Powers—and made a bargain with them to regain his vitality and ensnare Tatyana’s heart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fly across the Tartyx without Erebos’s permission find themselves attacked by flocks of vicious monsters. The demons of the Underworld make this flight with better success than most, though. By
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
her, Strahd sought to woo Tatyana but was soundly rebuffed. Unwilling to accept her wishes or Sergei as his better, Strahd delved into the sinister secrets of his land and came to learn of the Amber
Temple. There, amid hidden lore and the imprisoned vestiges of ancient evil, Strahd first encountered the Dark Powers—and made a bargain with them to regain his vitality and ensnare Tatyana’s heart






