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Returning 35 results for 'beyond bathing defusing could reflections'.
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Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
, bathing the chamber in magical light.
Harpsichord. A living unseen servant (see appendix A) plays a harpsichord in the southeast corner. Because the unseen servant is invisible, the harpsichord seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
, bathing the chamber in magical light.
Harpsichord. A living unseen servant (see appendix A) plays a harpsichord in the southeast corner. Because the unseen servant is invisible, the harpsichord seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
, bathing the chamber in magical light.
Harpsichord. A living unseen servant (see appendix A) plays a harpsichord in the southeast corner. Because the unseen servant is invisible, the harpsichord seems to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lounges on a pillow and entertains diminutive Fey guests (or, in lieu of Fey, a family of very confused squirrels). Hoard and Larder. Beyond the audience chamber are separate hollows for the dragon’s hoard
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
, octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
, octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lounges on a pillow and entertains diminutive Fey guests (or, in lieu of Fey, a family of very confused squirrels). Hoard and Larder. Beyond the audience chamber are separate hollows for the dragon’s hoard
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lounges on a pillow and entertains diminutive Fey guests (or, in lieu of Fey, a family of very confused squirrels). Hoard and Larder. Beyond the audience chamber are separate hollows for the dragon’s hoard
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
, octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Gate, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt’s farm or of people
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Gate, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt’s farm or of people






