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Returning 35 results for 'beyond been diffusing carved reflections'.
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Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
the settlement. The priests in the temple who were not killed outright were transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
the settlement. The priests in the temple who were not killed outright were transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
the settlement. The priests in the temple who were not killed outright were transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed.
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
the staff’s wishes, the staff ceases to function until it finds a worthy inheritor — someone whose loyalty to Waterdeep is beyond reproach.
Spirit Trap. When the Blackstaff dies, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
dragons and other winged creatures
4 A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos
5 A 10-foot-tall statue of the dragon, carved out of a single
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
dragons and other winged creatures
4 A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos
5 A 10-foot-tall statue of the dragon, carved out of a single
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
dragons and other winged creatures
4 A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos
5 A 10-foot-tall statue of the dragon, carved out of a single
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. Are these treasures created by giants, fey, or dwarves? Are they carved from eternal ice, or are they forged from dwarven steel? If the civilization of the dwarves truly began in the Frostfell
, did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. Are these treasures created by giants, fey, or dwarves? Are they carved from eternal ice, or are they forged from dwarven steel? If the civilization of the dwarves truly began in the Frostfell
, did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. Are these treasures created by giants, fey, or dwarves? Are they carved from eternal ice, or are they forged from dwarven steel? If the civilization of the dwarves truly began in the Frostfell
, did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. False Mirror Gate Mirror. Mounted to the north wall above a rectangular dais is a 6-foot-tall oval mirror set in a stone frame carved to look like Halaster’s yawning face, the mirror forming his
wide-open mouth.
Dais. Etched on the floor of the dais are the words “Flattery will get you everywhere.”
Statues. Flanking the dais are two petrified hook horrors that look like carved statues
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. False Mirror Gate Mirror. Mounted to the north wall above a rectangular dais is a 6-foot-tall oval mirror set in a stone frame carved to look like Halaster’s yawning face, the mirror forming his
wide-open mouth.
Dais. Etched on the floor of the dais are the words “Flattery will get you everywhere.”
Statues. Flanking the dais are two petrified hook horrors that look like carved statues
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gravestones burst from a thin crust of snow in the yard. Beyond the low wall that surrounds the graveyard, the ground falls away. The village lies four hundred feet below, and the view is breathtaking
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gravestones burst from a thin crust of snow in the yard. Beyond the low wall that surrounds the graveyard, the ground falls away. The village lies four hundred feet below, and the view is breathtaking
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gravestones burst from a thin crust of snow in the yard. Beyond the low wall that surrounds the graveyard, the ground falls away. The village lies four hundred feet below, and the view is breathtaking
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. False Mirror Gate Mirror. Mounted to the north wall above a rectangular dais is a 6-foot-tall oval mirror set in a stone frame carved to look like Halaster’s yawning face, the mirror forming his
wide-open mouth.
Dais. Etched on the floor of the dais are the words “Flattery will get you everywhere.”
Statues. Flanking the dais are two petrified hook horrors that look like carved statues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber’s Gate Beyond the Cogs lies Khyber’s Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no presence here, and the closest thing to an authority is the criminal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hammer is Sharn’s only tavern catering specifically to warforged. Beyond Ashblack and Blackbones lies Khyber’s Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no
The Cogs The Cogs lie deep below Sharn, below the sewers and even beyond the Depths. Incorporating natural tunnels and ancient goblin ruins. Streams of Fernian lava flow beneath Sharn, and over the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber’s Gate Beyond the Cogs lies Khyber’s Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no presence here, and the closest thing to an authority is the criminal
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging
precariously by a hinge and the other door missing. Beyond this open gate, in the shadow of a great mountain to the east, lies a ruined settlement. All is quiet.
If the characters announce their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging
precariously by a hinge and the other door missing. Beyond this open gate, in the shadow of a great mountain to the east, lies a ruined settlement. All is quiet.
If the characters announce their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hammer is Sharn’s only tavern catering specifically to warforged. Beyond Ashblack and Blackbones lies Khyber’s Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no
The Cogs The Cogs lie deep below Sharn, below the sewers and even beyond the Depths. Incorporating natural tunnels and ancient goblin ruins. Streams of Fernian lava flow beneath Sharn, and over the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging
precariously by a hinge and the other door missing. Beyond this open gate, in the shadow of a great mountain to the east, lies a ruined settlement. All is quiet.
If the characters announce their






