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Returning 24 results for 'beyond been diffusing conferred restraints'.
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beyond been diffusing concerned restraints
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters might have good reason to seek out healing pools when a malady is beyond their ability to treat. Medical tests that are being conducted near healing pools could also present opportunities for
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
beyond memory, Zargon has discovered feigning godhood begets it a glut of sacrifices from those who crave its power. If confronted by characters of 10th level or lower, Zargon toys with the party. Mildly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
beyond memory, Zargon has discovered feigning godhood begets it a glut of sacrifices from those who crave its power. If confronted by characters of 10th level or lower, Zargon toys with the party. Mildly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
beyond memory, Zargon has discovered feigning godhood begets it a glut of sacrifices from those who crave its power. If confronted by characters of 10th level or lower, Zargon toys with the party. Mildly
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
triggered when a creature you can see moves beyond your reach. If you want to make an opportunity attack with a reach weapon, such as a glaive or a halberd, you can do so when a creature leaves the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
triggered when a creature you can see moves beyond your reach. If you want to make an opportunity attack with a reach weapon, such as a glaive or a halberd, you can do so when a creature leaves the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
triggered when a creature you can see moves beyond your reach. If you want to make an opportunity attack with a reach weapon, such as a glaive or a halberd, you can do so when a creature leaves the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
, while charmed in this way, can take only the Dash action and move toward area 3. The effect on a creature ends once that creature reaches the floor beyond the pit trap in area 3. If an affected
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
, while charmed in this way, can take only the Dash action and move toward area 3. The effect on a creature ends once that creature reaches the floor beyond the pit trap in area 3. If an affected
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
left alone in this area. 7. Gallery of Forlorn Notes As the door opens, a hissing noise and a puff of dust around the door indicate that the chamber beyond has been sealed for ages. Dust, long
, while charmed in this way, can take only the Dash action and move toward area 3. The effect on a creature ends once that creature reaches the floor beyond the pit trap in area 3. If an affected






