Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond before detail completed respond'.
Other Suggestions:
beyond before deal complete response
beyond before denial compelled resound
beyond before details complete response
beyond before devil compelled resound
beyond before deal compacted response
Species
Eberron: Rising from the Last War
The Mark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Exploring the Island This adventure presents Dragon’s Rest and three adventure locations in detail, but Stormwreck Isle holds the possibility of excitement and danger beyond those sites. While the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Exploring Yeonido The characters can explore Yeonido and visit the locations Ahn-Jun directed them to in any order. Use the “Yeonido Gazetteer” section to detail locations beyond the investigation sites. The city as a whole is depicted on map 6.1. Map 6.1: YeonidoView Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
for a good or service, collect Gold Pieces equal to its cost from that player. Quest. This section contains a quest unique to the location. Most take place in the keep, though some encourage the characters to venture beyond its walls. Each quest can be completed only once.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beyond the Radiant Citadel When the Radiant Citadel was rediscovered, the Dawn Incarnates lay dormant in the Preserve of the Ancestors. Thirteen were reawakened, but no one could revive the Pearl
Ancestors. This gives the people of the Radiant Citadel hope that other lost civilizations might also be found. This section provides overviews of two additional lands connected to the Radiant Citadel. Detail and incorporate them into adventures as you please.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
mingle. Beyond a check-in stand attended by student hosts, tables are arranged with whimsical ice sculptures and ornate refreshments. A band plays energetic music near the demonstration stage, which
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
valley containing hot springs and lush fields. In the fields beyond, wheat and barley grow in abundance alongside flourishing vineyards. Sheep and goats graze on the surrounding hills. The town itself is
rampage, the town’s population has expanded significantly, with merchants, artisans, and entrepreneurs seeking to profit from the health benefits of the town’s hot springs. These groups are described in more detail in the next section.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Intelligence (Investigation) check to decipher. The notes detail Vertrand’s research into magical vortices, and how to widen and destabilize planar portals. Treasure. Vertrand’s spellbook is in the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
Shatterkeel arranged the corpses into orderly lines, so that he might prepare them for transition into one of the living dead. He completed a ritual using a small amount of blood he had obtained from a kraken
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the northwest wall. Beyond this ledge is another cave (area 15D) that can be reached by ascending through a tunnel in the northeast wall. A 5-foot-deep pool of rainwater stands in the middle of the
one 500 gp gemstone in its gizzard, which can be retrieved once the creature is dead. Development The Uthgardt in area 15D can hear sounds of combat here. They respond by hurling spears at intruders from the top of the 30-foot-high ledge overlooking the cave.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
have declined to answer scholars’ questions on the subject. Recently, two founding civilizations were discovered and reconnected to the Citadel: the Tayyib Empire and Umizu (detailed in “Beyond the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
given conflicting orders sometimes alternates between them. A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a thatched roof. A small boat is tied up at a nearby jetty. Beyond the hut, rushing waters surround two islands linked to each other by a bridge. The smaller island has a dock and a modest outpost
character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesn’t respond with the other half of the phrase, Hadley offers to take
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail that’s gone into realizing D&D’s most iconic monsters—and foes central
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
toward the Spire as “spireward.” This is a relative direction, as spireward in Automata is the opposite direction from spireward from Xaos.
Adventures in the Outlands Chapters 5 to chapter 11 detail
9th level before starting chapter 13. Levels in the Outlands Adventures Completed Advance to… In two gate-towns 7th level In four gate-towns 8th level In six gate-towns 9th level
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail that’s gone into realizing D&D’s most iconic monsters—and foes central
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail that’s gone into realizing D&D’s most iconic monsters—and foes central
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
have declined to answer scholars’ questions on the subject. Recently, two founding civilizations were discovered and reconnected to the Citadel: the Tayyib Empire and Umizu (detailed in “Beyond the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
beyond the Free City of Greyhawk as five major regions, each with its own store of adventure possibilities waiting to be explored: Central Flanaess. Diverse peoples clash against Iuz and the forces of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
marred by Lord Soth’s attack. The room holds little more than a long table covered in reports, though tall windows offer a stunning view of the city and harbor beyond.
The marshal stands by a window
at my side and the governor would still be alive.”
Let the characters respond to Lord Bakaris if they please. Soon after, Vendri invites him to leave, and the noble grudgingly complies. Afterward
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Andir Valmakos Despite his aptitude for magic and his parents’ being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead
, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
. The swamp and the overgrown hills beyond are difficult terrain. At a normal pace, it takes the party a full day to reach Bathalang Puno (24 miles away), or half a day to reach Sorrow’s Zenith (12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter. 6 A radiant idol (see chapter 6) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
rules every time something frightening occurs, but your group might use them as a way to highlight individual fears and build an adventure’s overarching sense of dread. FROM THE MISTS OR BEYOND
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the village where they grew up or a city that attracted them from points beyond. Or perhaps they begin the campaign in the dungeons of an evil baron’s castle where they’ve been locked up for various
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
a character’s player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
Enclave, but they otherwise don’t respond to any attempts at conversation. Development. The duergar are quite mad, having been poisoned by the stream and stricken with gambling fever in Lottie’s Palace
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
characters roleplay an obsequious or self-deprecating response that might please an egotistical wizard, the statues respond. They say, “Diderius shall grant you what you seek, but only if you heed him and






