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Returning 7 results for 'beyond being diffusing cutters replicas'.
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Monsters
Mythic Odysseys of Theros
archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
beards, frozen skin, hair crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes
are created by loggers at the end of a logging excursion as a mark of thanks to the goddess for providing the wood and for keeping the timber cutters safe during the work.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations. Beyond these primal giants, though, other giants fill the tales of Theros. (KEV
has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The archons became greedy for more splendid monuments to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
teleports past them, they can’t travel beyond the haze, which is the boundary of the demiplane in which the palace resides. P2: Walled Garden Tall porphyry walls enclose a beautiful garden, and a glassy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
a pile of trash just beyond the secret door. At the end of the hall, a chamber opens up, within which leather tarps cover twelve spherical objects placed along the walls. In the center of the room
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
interested parties. The dapper efreeti knows every weapon in the Sinker catalog and its price, from delicate jeweled daggers to massive siege weapons. Items small enough to display—or their replicas if too
precious or dangerous—are showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cutters and preservers, brining and salting meat, then sealing it into small kegs for shipment or storage. Harburk and his trusties discuss matters of law enforcement and peacekeeping while
functions as a dressmaker’s shop and fitting room. Beyond two sets of doors are bathing chambers that emanate pleasant smells and warm dampness. Unlike Tarnlar’s down the street, Haeleeya’s caters to






