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Returning 35 results for 'beyond bending diffusing charging runes'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle The Runic Circle combines the functions of a giant’s spellbook, an astronomical chart, and a beacon to travelers beyond the stars. The ancient giants who created the circle traveled to
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone.
Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
before charging in notices this entrance with a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check. Any exploration of the entrance reveals that it is used by bats but shows
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magnificent bridge arcs into the air, stretching high above the trees and over the sea beyond. The span soars without supports, its path bending in serpentine curves that stretch into the distance. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magnificent bridge arcs into the air, stretching high above the trees and over the sea beyond. The span soars without supports, its path bending in serpentine curves that stretch into the distance. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magnificent bridge arcs into the air, stretching high above the trees and over the sea beyond. The span soars without supports, its path bending in serpentine curves that stretch into the distance. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
smaller of the ships is decorated with blue, pink, and purple fabric, and has a massive figurehead shaped like a charging unicorn with a prominent gold horn. A name on the side of this ship reads Twinkle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beyond the Goldwarren Once the characters have found them, any survivors are eager to leave the mine. Before they do, Zihaya or another survivor whispers that they saw a stranger with long braided
hair and colorful robes in the mines before the collapse. The stranger was drawing the runes in the cavern where the survivors were hiding—the survivor points them out if the characters haven’t already
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beyond the Goldwarren Once the characters have found them, any survivors are eager to leave the mine. Before they do, Zihaya or another survivor whispers that they saw a stranger with long braided
hair and colorful robes in the mines before the collapse. The stranger was drawing the runes in the cavern where the survivors were hiding—the survivor points them out if the characters haven’t already
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beyond the Goldwarren Once the characters have found them, any survivors are eager to leave the mine. Before they do, Zihaya or another survivor whispers that they saw a stranger with long braided
hair and colorful robes in the mines before the collapse. The stranger was drawing the runes in the cavern where the survivors were hiding—the survivor points them out if the characters haven’t already
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Divine Contention
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
smaller of the ships is decorated with blue, pink, and purple fabric, and has a massive figurehead shaped like a charging unicorn with a prominent gold horn. A name on the side of this ship reads Twinkle
Compendium
- Sources->Dungeons & Dragons->Divine Contention
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
smaller of the ships is decorated with blue, pink, and purple fabric, and has a massive figurehead shaped like a charging unicorn with a prominent gold horn. A name on the side of this ship reads Twinkle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
) check find two secret doors behind the frost that covers the west wall. These slabs of stone are 40 feet tall by 20 feet wide, and each pushes open to reveal a chamber beyond (area 5A or 5B). Each secret






