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Returning 35 results for 'beyond blessing defusing chasing roving'.
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Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
information: Secretary Wei believes the emperor is dying. She has secretly been sending agents to ancient imperial sites across the land to search for something called Dragon’s Blessing (the document
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
information: Secretary Wei believes the emperor is dying. She has secretly been sending agents to ancient imperial sites across the land to search for something called Dragon’s Blessing (the document
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
information: Secretary Wei believes the emperor is dying. She has secretly been sending agents to ancient imperial sites across the land to search for something called Dragon’s Blessing (the document
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the






