Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond both down compound raging'.
Other Suggestions:
beyond both down compound ranging
beyond both down compound raiding
beyond both down compound railing
beyond both down compound raising
beyond both down compound reading
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
. Halpum won recognition for the Plains as one of the Thronehold nations, though it’s still unclear what this means beyond increasing passage between the Plains and the outside world.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
thick smoke a few miles ahead of you signals the presence of a raging forest fire along your path, and smoke stings your nostrils.
About three miles into your journey, the source of the smoke becomes
fight the characters. The wagon and its goods are burned almost beyond recognition. As a Study action, a character can examine the wreckage and make a DC 15 Intelligence (Investigation) check. On a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
elsewhere. Adventuring monks are a rare breed of an already rare type of character, taking their quest for perfection beyond the walls of the monastery into the world at large. Playing a monk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
block this hall. The second one is painted to look like a raging sea, and the third looks like a moonlit graveyard. When a creature moves within 5 feet of a backdrop, it swings back against the wall
, revealing more of the corridor. The backdrops remain locked in these positions for 1 minute before swinging out to block the hallway again. Pit Trap. Beyond the third backdrop, directly in front of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Introduction Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village
spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Athletics) check. The entrance to Goldenfields is a large stone gatehouse set into the middle of the south wall. Beyond its gates, dirt roads crisscross the interior of the compound, providing passage
the surrounding fields, and it’s enclosed on all sides by a wall of mortared stone. The outer wall is 60 feet high (20 feet high inside the compound) and 30 feet wide. The wall is built out at several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflagration, howling winds from the Plane of Air mix with the cinder storms and lava of the Sea of Fire. This plane is an endless storm of flames, smoke, and ash. The thick ash obscures sight beyond a
the Frostfell, forms the border between the Plane of Air and the Plane of Water. This plane is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
hanging from hooks on the wall. Some are bent and broken, while others are rusted beyond repair. The rest look serviceable.
One of the keys unlocks the pedestal in area 8C. If the characters know which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
stone door is set into the shrine beyond.
The shrine to the trickster god Shagambi (represented as a kamadan) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. Two mated
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
horizon line. The water at the edge of the world was like a placid pond, as if enjoying a last few seconds of existence before cascading over the edge in a raging torrent of white-capped water
.
Directly in front of them was Kruphix’s Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
those threats with a minimum of commotion, they can easily move over and beyond the breakwater without alerting the yuan-ti in the village. By taking the shortest path to shore, the characters can make
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
reduced to 0 until the end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color
diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloom—a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Encounters Each portal door leads to a different encounter. Opening any door transports all characters in the portal nexus into the area beyond, with the entrance portal disappearing behind
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
creations of tinker gnomes range from the ridiculous to the dangerous. They love to push the art of invention beyond its limits, and to explore the instability of volatile materials. They cackle with glee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
outrageous bluff? Can a character swim across a raging river? Can a character avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Beyond these universal tasks, each captain takes on other duties as desired in order of that Ship’s standing in the hierarchy, leaving less glamorous and less lucrative tasks to the captains and Ships of
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
quarry is just beyond the crystal cave (area C6). The cave’s oracular power is similar to a Divination spell. A creature that makes a selfish or destructive request causes thunderous reprimands to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
precious or dangerous—are showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
splinter, and two spider demons with wolf heads are hunkered protectively next to the circle.
Beyond the circle is a shimmering portal where a wall should be. Within the portal, a monstrous bulk of fur
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribe’s camp in the process of being dismantled. The nomads work feverishly to tear down their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Lupine howls of pain sound from beyond the iron door to the west.
The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
north wall of the room.
The black rose bearer (see appendix A) trapped here is raging at everything in sight. Akaazi (see area V34) locked the bearer in here to prevent it from wreaking havoc
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
soon enough!”
Charmayne Daymore (see her stat block at the end of the adventure) is beyond redemption and doesn’t shy away from a fight. When she drops to 0 hit points, she dies as her body crumbles
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. From beyond, you hear the roaring of barbarians.
The anchorites of Talos are using a battering ram to demolish the burning gate. Each time they spot a defender on the wall, the barbarians hurl
the characters ascend the hill: It seems you aren’t the only ones to take your chances with the necromancer. As you ascend to the top of the hill, you see a magical duel raging around the rider
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
door) is a corridor that connects with the Pools of Devotion. 14. Demon Cells Several cages line this chamber from floor to ceiling. Three of them hold various demons, which are raging futilely and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
disappears during the winter, buried under deep snow. Moreover, the area has few trees or hills to provide shelter. Northfurrow The Northfurrow extends from Waterdeep to the fortified farming compound of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
daelkyr. The daelkyr are masters of flesh-shaping, and they altered existing life forms—often beyond recognition—to create soldiers for their wars against the peoples of Khorvaire. When a character
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and it will be time for the Golgari to bloom from the carcass.”
Flaw: “I am beyond life and death and can’t be harmed.”
Jarad Vod Savo
Medium undead, neutral evil
Armor Class 17 (natural armor
shamans of the Gruul Clans are wildly aggressive.
True to their name, the Gruul Clans include a number of different groups with their own leaders and traditions. Beyond the six most prominent clans
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
with an exterior hook latch. When the door is opened, clouds of steam billow out from the area beyond. This steam is created magically and can be dispelled with a successful casting of dispel magic (DC






