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Returning 26 results for 'bigger been diffusing combined remove'.
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Monsters
The Book of Many Things
under the DM’s control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spell Scrolls A table bears an assortment of little jars filled with tiny scrolls. A pixie no bigger than a human hand sits on a cushion beside the jars, using a small quill and inkwell to write on a
. Each of Lavender’s scrolls is no bigger than a human thumb. Thanks to her minuscule handwriting, characters will need a magnifying glass to read one. They can purchase a magnifying glass from the Antique
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
considered an inanimate object, not a creature. Medium or smaller creatures that squeeze inside it can use the outer shell and inner mechanisms as cover. Bigger creatures can’t fit inside the
or combined Strength of 18. The sarcophagus contains nothing but dust, bones, and Lulz’s bronzed skull. Removing Lulz’s skull from the sarcophagus causes mechanisms in the surrounding walls to grind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
characters in the Dwarvish script, combined with simple pictographs that tell a tale about the frogfolk and the serpentfolk. The first cylinder shows and explains how the grippli became skilled at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzat’s spellbook weighs 13 pounds and contains all the spells the
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
near the back corner of this chamber. The treasure fills and spills out of a pair of large chests that lay open so the young kraken could take stock at its whim. The combined coins include 50 pp
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
its own goal. To do so, the ball must make a successful attack roll against AC 15. Once the ball is knocked into a goal, it sticks there for 1 round, impossible to remove without destroying it. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a full moon in the sky, the target becomes an NPC under the DM’s control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Claw (Wolf or Hybrid Form Only
low-hanging fruit, with extortion, kidnapping, and murder for hire being more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character mixes two potions together, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Djinni Large Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft
spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace
Bonus Actions
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the
with a torch. Multiple characters working together to remove the ice shorten the time proportionately. Characters who search the temple for secret doors and succeed on a DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters attack the giant hyena, it ignores the mastiff and turns to face the bigger threat, fighting to the death. The mastiff stays with the characters if they rescue it, using the Help action to
energy. A guard’s madness can be cured with a dispel evil and good, greater restoration, or remove curse spell. Guards who are cured of their madness thank the characters and explain that they were
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
minutes for someone else to attach or remove the elaborate harness, or 1d6 hours if an ogre attempts to do so unassisted. The contraption is built for ogres specifically. A dwarf or similarly built
successful DC 15 Charisma (Intimidation) check pries the following information out of a defeated but conscious hill giant: “Guh want food.” “Me get food for Guh.” “Guh big. Real big. Bigger than me
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
a spell and fails, all future Charisma checks made by the party to influence Aurinax have disadvantage. Treasure. Choose two alcoves in the vault. Piled in one alcove are 500,000 gp, the combined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
casting a destructive spell. It takes a combined Strength of 50 to move the block. Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be
their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see “Alternative Entry” below), he might cast the spell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
obtained from prior “food”), or even one of their own young. If the colony’s survival is threatened and it thinks it has a chance of surviving a fight, it can leverage its combined might using special lair
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
that holds seven spell scrolls (two each of detect magic, identify, and lesser restoration, and one of remove curse). Glyph Key. Ihanvas carries a glyph key attuned to this zone, the Warrior Pools, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
protection from poison or lesser restoration, can remove the poison from the empyrean’s system. Otherwise, he recovers naturally in 12 hours. If awakened, he helps any party destroy the inhabitants of
brown-purple stone. This magic wall is like two ropers combined into one creature, giving it two bite attacks and eight tendrils that it can employ every round (though the tendrils have a range of only 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
characters whose combined Strength is 30 or higher. Inside, a dragonpriest lies imprisoned, kept alive by virtue of a sequester spell that is dispelled with a flash of green light when the sarcophagus
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Regeneration trait. The jabberwock is friendly toward Zybilna and hostile toward everything else, though it thinks twice about attacking anything bigger than itself. Throwing food at the jabberwock
, remove curse, shield, suggestion, and Tasha’s hideous laughter. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, Shon has it. He doesn’t want Kelek to get his hands on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, unicorns, and many other creatures, including fiercely territorial wood elves and Uthgardt of the






