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Returning 21 results for 'billowing bane diffusing contingency recent'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
recent piece of the rod will suffice.
“There’s no time to waste. Once you’ve reassembled the rod, we can all confront Vecna and stop his heinous plan. You’ll be the heroes of the multiverse! How does
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
recent piece of the rod will suffice.
“There’s no time to waste. Once you’ve reassembled the rod, we can all confront Vecna and stop his heinous plan. You’ll be the heroes of the multiverse! How does
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
recent piece of the rod will suffice.
“There’s no time to waste. Once you’ve reassembled the rod, we can all confront Vecna and stop his heinous plan. You’ll be the heroes of the multiverse! How does
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
owner, the establishment has struggled in recent years. It stays open in the winter for its own survival, but the theater is wickedly cold this time of year. Brizzenbright’s Ghost Malkolm Brizzenbright
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
owner, the establishment has struggled in recent years. It stays open in the winter for its own survival, but the theater is wickedly cold this time of year. Brizzenbright’s Ghost Malkolm Brizzenbright
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
owner, the establishment has struggled in recent years. It stays open in the winter for its own survival, but the theater is wickedly cold this time of year. Brizzenbright’s Ghost Malkolm Brizzenbright
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshiper named Hiskaal, who was killed by his cultist peers for allowing a target to escape during a recent attack in the city. Any character who inspects the corpse and succeeds on a DC 10 Wisdom (Medicine
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshiper named Hiskaal, who was killed by his cultist peers for allowing a target to escape during a recent attack in the city. Any character who inspects the corpse and succeeds on a DC 10 Wisdom (Medicine
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshiper named Hiskaal, who was killed by his cultist peers for allowing a target to escape during a recent attack in the city. Any character who inspects the corpse and succeeds on a DC 10 Wisdom (Medicine
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the most recent (and hopefully final). On all these occasions, the actions of gods at war with one another led to the loss or the twisting of magic in the world. During the Time of Troubles
, Waterdeep stood at the center of events. But the effects of the more recent crises can still be seen in the city today, even though they occurred a great distance from where Waterdeep stands. When the gods
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the most recent (and hopefully final). On all these occasions, the actions of gods at war with one another led to the loss or the twisting of magic in the world. During the Time of Troubles
, Waterdeep stood at the center of events. But the effects of the more recent crises can still be seen in the city today, even though they occurred a great distance from where Waterdeep stands. When the gods
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the most recent (and hopefully final). On all these occasions, the actions of gods at war with one another led to the loss or the twisting of magic in the world. During the Time of Troubles
, Waterdeep stood at the center of events. But the effects of the more recent crises can still be seen in the city today, even though they occurred a great distance from where Waterdeep stands. When the gods
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their homeland was used as a battlefield by Cormyr, Netheril, Sembia, and Myth Drannor in the recent conflicts. Featherdale and Tasseldale have reasserted their independence since the end of the war
their influence over the Moonsea, allowing the city of Hillsfar to spread its wings and eye southward expansion, and Mulmaster to once again further the worship of Bane. Phlan, Teshwave, Thentia, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their homeland was used as a battlefield by Cormyr, Netheril, Sembia, and Myth Drannor in the recent conflicts. Featherdale and Tasseldale have reasserted their independence since the end of the war
their influence over the Moonsea, allowing the city of Hillsfar to spread its wings and eye southward expansion, and Mulmaster to once again further the worship of Bane. Phlan, Teshwave, Thentia, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their homeland was used as a battlefield by Cormyr, Netheril, Sembia, and Myth Drannor in the recent conflicts. Featherdale and Tasseldale have reasserted their independence since the end of the war
their influence over the Moonsea, allowing the city of Hillsfar to spread its wings and eye southward expansion, and Mulmaster to once again further the worship of Bane. Phlan, Teshwave, Thentia, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall
a DC 15 Wisdom (Survival) check ascertains that the rat tracks are very recent, maybe a day old, and that the humanoid tracks are almost a month old and were made by three or four human-sized
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall
a DC 15 Wisdom (Survival) check ascertains that the rat tracks are very recent, maybe a day old, and that the humanoid tracks are almost a month old and were made by three or four human-sized
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall
a DC 15 Wisdom (Survival) check ascertains that the rat tracks are very recent, maybe a day old, and that the humanoid tracks are almost a month old and were made by three or four human-sized






