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Returning 35 results for 'billowing been diffusing create realize'.
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Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
Monsters
Storm King's Thunder
the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10
cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s hit points are reduced by 50 as part of it separates and becomes a fire elemental with 102 hit
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
Monsters
Van Richten’s Guide to Ravenloft
Actions). The juggernaut recharges Deadly Shaping and uses it.Relentless juggernauts are massive brutes that thirst for carnage. Their presence twists the world around them, allowing them to create
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack
that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character’s race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack
that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character’s race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack
that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character’s race, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
antagonistic force, though you can also create conflicts between two powerful forces without necessarily knowing which force (if either) the adventurers will align themselves with. The “Flavors of Fantasy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
antagonistic force, though you can also create conflicts between two powerful forces without necessarily knowing which force (if either) the adventurers will align themselves with. The “Flavors of Fantasy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
antagonistic force, though you can also create conflicts between two powerful forces without necessarily knowing which force (if either) the adventurers will align themselves with. The “Flavors of Fantasy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character Options When you make your D&D character, you have an array of options in the Player’s Handbook to create the sort of adventurer you want. This chapter adds to those options, making it
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character Options When you make your D&D character, you have an array of options in the Player’s Handbook to create the sort of adventurer you want. This chapter adds to those options, making it
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character Options When you make your D&D character, you have an array of options in the Player’s Handbook to create the sort of adventurer you want. This chapter adds to those options, making it
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight once they realize he’s willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
Bleeding Citadel’s location only if the characters create a diversion to distract Zariel. The characters must seek out the demon lord Kostchtchie, who is imprisoned in Avernus and whose hammer Zariel stole
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight once they realize he’s willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
Bleeding Citadel’s location only if the characters create a diversion to distract Zariel. The characters must seek out the demon lord Kostchtchie, who is imprisoned in Avernus and whose hammer Zariel stole
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight once they realize he’s willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
Bleeding Citadel’s location only if the characters create a diversion to distract Zariel. The characters must seek out the demon lord Kostchtchie, who is imprisoned in Avernus and whose hammer Zariel stole
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
fealty. As the characters become immersed in their plans for vengeance, Mogis, acting through his agents, pushes them farther down a dark path until, at last, they realize what they have become. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
fealty. As the characters become immersed in their plans for vengeance, Mogis, acting through his agents, pushes them farther down a dark path until, at last, they realize what they have become. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
fealty. As the characters become immersed in their plans for vengeance, Mogis, acting through his agents, pushes them farther down a dark path until, at last, they realize what they have become. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
revolution against Jacqueline Renier in the valley called Assassin’s Echo. They’re convinced one among them is a traitor but don’t realize there’s a wererat in their midst.
4 A constable
.
5 Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
revolution against Jacqueline Renier in the valley called Assassin’s Echo. They’re convinced one among them is a traitor but don’t realize there’s a wererat in their midst.
4 A constable
.
5 Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
revolution against Jacqueline Renier in the valley called Assassin’s Echo. They’re convinced one among them is a traitor but don’t realize there’s a wererat in their midst.
4 A constable
.
5 Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s






