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Returning 24 results for 'billowing before devourer continues realize'.
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blowing before devourer continue reality
billowing before devourer continue reality
blowing before devourer continues reality
blowing before devourer continue realize
billowing before devourer continues reality
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
the ceiling. Characters who try to use the flying citadel helm can make a DC 10 Intelligence (Arcana) check. If they succeed, they realize it’d take several hours to attune to it and regain control of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful “master” in the Caves of Chaos. Tactics. The goblins
looks like they can get to the bowl. Unfortunately for them, the bowl is too hot to pick up, so they simply try to escape once they realize this. The Forge. The makeshift forge in area 4a occupies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
captive audience reacts. Meanwhile, it continues to use its telepathy to reach out to the Waterdavians in the city above, gathering more information to better realize its version of the city.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2 A pseudodragon who is fanatical
dragon to tolerate the djinni’s presence by driving off a clan of cyclopes harassing the dragon.
4 Reunited after years apart, an adult topaz dragon parent and young dragon child realize they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
continues to turn unless its blades are wholly destroyed. Each blade has AC 13, 30 hit points, and immunity to poison and psychic damage. As long as at least two blades are turning, they keep the smoke 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
, graceful woman in an emerald green cloak approaches you, her long, silver hair billowing out from under her hood. “If you’ve come looking for Fenerus Stormcastle, I’m afraid you’re too late,” she says. “It
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
following: Dendar the Night Serpent, Eater of the World, is said to be the spawn of the first nightmare, devourer of foul visions, and harbinger of the end of the world. Her warlocks frequently dream
of Dendar’s hiss and the dry rasp of her scales when they first realize their potential. Ghaunadaur, That Which Lurks, Underdark god of aberrations, also known as the Elder Eye. It is worshiped (if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
communicate. It simply consumes any prey it finds, then continues its silent patrol. It can’t leave the Astral Plane, nor would it want to. Titans of the Chained God. Tharizdun, the Chained God, created astral
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
diameter. Mist clings to the looming stone tentacles and swirls around in the pit. Familiar shapes appear and recede in the pit’s mists. In a flash, you realize the mists mimic the town of Phandalin in
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
while the characters traverse the tunnel. The tunnel continues for what feels like forever before the ceiling suddenly begins to rise. The walls frame an impossibly tall canyon that slowly widens, the
the battle unfolds, however, the characters should have the chance to realize that there are other options. During the fight, Raah shrieks angry epithets in the Deep Crow tongue, such as: “I’ll kill
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
. What’s more, you’re never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
What’s more, people don’t realize that profit-sharing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
don’t appear again. Hinchel Or Modrons trample the
endlessly regenerating
remains of the demon
Arlgolcheir T2: Beherit’s Head The modrons’ path continues, leading past a many-horned skull
that somewhere in Tyrant’s Spiral is the maw of the beholder god Gzemnid, which has the power to create a portal out of the misty caverns. T3: Ocular Space Billowing magenta fog swirls over the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically says, “We are the hungry dead. Honor us with lunch, or suffer our curse.” Characters who hear the otyugh can make a DC 12 Wisdom (Insight) check. On a successful check, they realize something
is pretending—poorly—to be a ghost. If given food or garbage, the otyugh continues to pretend to be three rag-ghosts, but it can telepathically warn the characters about the ropers in area Y1 and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which continues on the other side ten feet away. Fog obscures the chasm’s depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the crowned helmet in the Temple of Black Earth but failed to realize its significance. Reulek later stole it and was sneaking toward area G5 when he fell prey to the specters in this cave. Reulek
him, and four gargoyles cling to the four nearest columns. Marlos continues incantations until he becomes aware of the characters. Then, he pulls back his hood and attacks. Marlos taunts the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
picks and shovels. They are desperate to escape but are thoroughly intimidated. If they mistake the characters for Black Earth cultists, they cringe and work harder. If they realize that the
localized cave-in partially obstructs this disused mine tunnel. A heap of rubble stands six feet high and blocks a ten-foot long section of the passage, but the tunnel definitely continues past the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues
inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to remain neutral in the current conflict. Ralvald doesn’t want to pressure her, so he hasn’t yet confronted her. (Ralvald doesn’t realize Enstavva has been turned to stone, as described in area D8
amulet it’s bonded to (see area D7), the guardian fights the closest creature as it continues trying to protect its former controller, the halfling Deena Finkleton. Southwest Alcove. This alcove
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from events, the characters can try to realize their primary goal of finding the final orrery component. The time of each event in the itinerary is known to all members of the caravan, so the
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adbar Road), while the other continues down a little-used path east toward Ascore. Forlorn Hills A great forest claimed by elven kingdoms once covered the Forlorn Hills. When the elves left, the forest
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place






