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Returning 13 results for 'billowing both diffusing completely royal'.
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Monsters
Storm King's Thunder
the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10
);{"diceNotation":"2d10","rollType":"damage","rollAction":"Smoke Cloud","rollDamageType":"fire"} fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdhavian diplomat (an unarmed noble with 4 hit points remaining) who was part of the Mirabar delegation. Both prisoners want only to escape this area and return to civilization. N18. Royal Guard The
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdhavian diplomat (an unarmed noble with 4 hit points remaining) who was part of the Mirabar delegation. Both prisoners want only to escape this area and return to civilization. N18. Royal Guard The
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdhavian diplomat (an unarmed noble with 4 hit points remaining) who was part of the Mirabar delegation. Both prisoners want only to escape this area and return to civilization. N18. Royal Guard The
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on a successful one. Identical doors on the western side of the dome are rusted completely off their hinges. When characters enter the ruined palace, read: An 18-foot-tall stone statue of a Chultan
commissioned out of appreciation and affection, but defaced it when she believed the general betrayed her. The face is completely destroyed. Gouged across its back in Old Omuan are the words “Forgive me
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on a successful one. Identical doors on the western side of the dome are rusted completely off their hinges. When characters enter the ruined palace, read: An 18-foot-tall stone statue of a Chultan
commissioned out of appreciation and affection, but defaced it when she believed the general betrayed her. The face is completely destroyed. Gouged across its back in Old Omuan are the words “Forgive me
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on a successful one. Identical doors on the western side of the dome are rusted completely off their hinges. When characters enter the ruined palace, read: An 18-foot-tall stone statue of a Chultan
commissioned out of appreciation and affection, but defaced it when she believed the general betrayed her. The face is completely destroyed. Gouged across its back in Old Omuan are the words “Forgive me






