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Returning 35 results for 'billowing both diffusing counts restrained'.
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billowing both diffusing courts restrained
blowing both diffusing counter restrained
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billowing both diffusing couatl restrained
Monsters
Bigby Presents: Glory of the Giants
restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The rock restraining each creature
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Monsters
Spelljammer: Adventures in Space
spends suppressed counts against its duration. No spell or magical effect that originates outside the eye monger’s gullet, except one created by an artifact or a deity, can affect a creature or an
the eye monger and deposited in the eye monger’s gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained. Trostani can grapple no more than three targets at a time
. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions
Monsters
Bigby Presents: Glory of the Giants
throw. On a failed save, a creature takes 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Lava Wave", "rollDamageType":"fire"} fire damage and has the restrained condition from
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Monsters
Locathah Rising
him.
The coral in a 60-foot radius grows rapidly around creatures inside the coral mountain. Each creature must succeed on a DC 18 Strength saving throw or become restrained. Restrained creatures
can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. On a failed check, the height change counts as 10 feet of difficult terrain. 3 You come to a rooftop that’s 10 feet lower than the one you’re on. Make a DC 10 Strength (Athletics) check to
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. On a failed check, the height change counts as 10 feet of difficult terrain. 3 You come to a rooftop that’s 10 feet lower than the one you’re on. Make a DC 10 Strength (Athletics) check to
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. On a failed check, the height change counts as 10 feet of difficult terrain. 3 You come to a rooftop that’s 10 feet lower than the one you’re on. Make a DC 10 Strength (Athletics) check to
restrained. You can use an action on your turn to make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success. 6 Roof shingles or tiles give way as you step on them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
(8d8) fire damage and has the restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. No spell or magical effect that originates outside
(see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. No spell or magical effect that originates outside
(see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against
monger’s gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature has the blinded and restrained conditions, has total cover against attacks and other effects
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against
monger’s gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature has the blinded and restrained conditions, has total cover against attacks and other effects
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. No spell or magical effect that originates outside
(see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the eye
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against
monger’s gullet (see Antimagic Gullet). The eye monger can swallow one creature at a time. A swallowed creature has the blinded and restrained conditions, has total cover against attacks and other effects
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas
, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Chromatic Form. When
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 10
Languages Ignan
Challenge 23 (50,000 XP)
Empowered Attacks. Maegera’s slam attacks are treated as
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 10
Languages Ignan
Challenge 23 (50,000 XP)
Empowered Attacks. Maegera’s slam attacks are treated as
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 10
Languages Ignan
Challenge 23 (50,000 XP)
Empowered Attacks. Maegera’s slam attacks are treated as
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas
, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Chromatic Form. When
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas
, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Chromatic Form. When
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of






